在统一添加facebook sdk后启用合并android清单

问题描述 投票:-1回答:1

添加facebook sdk并尝试构建项目后,会发生以下错误:

AndroidSDKToolsException:无法合并android清单。有关详细信息,请参阅控制台。 UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings(System.String logMessages,System.String errorMsg)UnityEditor.Android.AndroidSDKTools.RunCommandInternal(System.String javaExe,System.String sdkToolsDir,System.String [] sdkToolCommand,Int32 memoryMB,System.String workingdir ,UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit,System.String errorMsg)UnityEditor.Android.AndroidSDKTools.RunCommandSafe(System.String javaExe,System.String sdkToolsDir,System.String [] sdkToolCommand,Int32 memoryMB,System.String workingdir,UnityEditor.Android。 WaitingForProcessToExit waitingForProcessToExit,System.String errorMsg)UnityEditor.Android.AndroidSDKTools.RunCommandSafe(System.String javaExe,System.String sdkToolsDir,System.String [] sdkToolCommand,Int32 memoryMB,System.String workingdir,UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit,System。 String errorMsg)UnityEditor.Android.AndroidSDKTools.RunCommand(System.String [] sdkToolComman d,Int32 memoryMB,System.String workingdir,UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit,System.String errorMsg)UnityEditor.Android.AndroidSDKTools.RunCommand(System.String [] sdkToolCommand,System.String workingdir,UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit,System .String ERRORMSG)UnityEditor.Android.AndroidSDKTools.RunCommand(System.String [] sdkToolCommand,UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit,System.String ERRORMSG)UnityEditor.Android.AndroidSDKTools.MergeManifests(System.String目标,System.String mainManifest,系统.String [] libraryManife,UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests(UnityEditor.Android.PostProcessor.PostProcessorContext context,System.String targetManifest,System.String mainManifest)UnityEditor.Android.PostProcessor。 Tasks.GenerateManifest.Execute(UnityEditor.Android.Post Processor.PostProcessorContext context)UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTask​​s(UnityEditor.Android.PostProcessor.PostProcessorContext context)UnityEditor.HostView:OnGUI()

unity3d android-manifest manifest facebook-sdk-4.0
1个回答
0
投票

Unity版本?

并且该插件的AndroidManifest.xml已经定义了uses-sdk android:minSdkVersion并定义了targetSdkVersion?如果xml剂量没有定义targetSdkVersion然后定义它。或尝试去整个uses-sdk

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