在统一游戏中实施 ChatGPT

问题描述 投票:0回答:0

我目前正在尝试使用 C# 将 ChatGPT 的功能实现到我的统一项目中。

我有一个 JSON 类用于包装我的请求和解包它,我成功地实现了它,所以每当我发送请求时我都会得到响应。问题是我得到的回应完全是随机的。例如,我会问它“什么是动词?”它会给我一个回复,告诉我促成播客成功的因素。不确定我的配置是否错误或到底发生了什么,所以我将在下面发布课程。

请求类:

namespace OpenAIAPIManagement
{
    [Serializable]
    public class OpenAIAPIRequest
    {
        public string model = "gpt-3.5-turbo";
        public Message[] messages;
        public float temperature = 0.5f;
        public int max_tokens = 50;
        public float top_p = 1f;
        public float presence_penalty = 0f;
        public float frequency_penalty = 0f;

        public OpenAIAPIRequest(string model_, Message[] messages_, float temperature_, int max_tokens_, float top_p_, float presence_penalty_, float frequency_penalty_)
        {
            this.model = model_;
            this.messages = messages_;
            this.temperature = temperature_;
            this.max_tokens = max_tokens_;
            this.top_p = top_p_;
            this.presence_penalty = presence_penalty_;
            this.frequency_penalty = frequency_penalty_;
        }
    }

    [Serializable]
    public class Message
    {
        public string role = "user";
        public string content = "What is your purpose?";

        public Message(string role_, string content_)
        {
            this.role = role_;
            this.content = content_;
        }
    }
}

我发送回复的方式:

public static async Task<Message> SendMessageToChatGPT(Message[] message, float temperature, int max_tokens, float top_p, float presence_penalty, float frequency_penalty)
    {
        string request = OpenAIAPIManager.SerializeAPIRequest("gpt-4", message, temperature, max_tokens, top_p, presence_penalty, frequency_penalty);

        HttpClient client = new HttpClient();
        client.DefaultRequestHeaders.Add("Authorization", $"Bearer {_apiKey}");
        HttpResponseMessage response = await client.PostAsync(_apiURL, new StringContent(request, System.Text.Encoding.UTF8, "application/json"));

        if (response.IsSuccessStatusCode)
        {
            Message responseMessage = OpenAIAPIManager.DeserializeAPIResponse(await response.Content.ReadAsStringAsync()).choices[0].message;
            Debug.Log("ChatGPT: " + responseMessage.content);
            return await Task.FromResult<Message>(responseMessage);
        }
        else
        {
            return await Task.FromResult<Message>(new Message("Error", "Status" + response.StatusCode));
        }
}

,最后从文本字段中取出字符串:

public async void ProcessMessageFromInputField()
{
    if (_userInput && !string.IsNullOrWhiteSpace(_userInput.text))
    {
        _chatData.Clear();
        _chatData.Add(_userInput.text + _userPostfix);
        PostMessageToContentPanel(_chatData[0]);
        _userInput.text = "";
        Message userMessage = new Message("user", _userInput.text);
        Message chatAgentResponse = await OpenAIAPIManager.SendMessageToChatGPT(new Message[]{userMessage}, 0.7f, 256, 1f, 0f, 0f);
        PostMessageToContentPanel(chatAgentResponse.content + _aiPostfix);
    }
}

我已经阅读了 API,并尽我所能配置它,但如果我遗漏了什么,我真的很感激任何帮助

谢谢。

c# unity3d gpt-4
© www.soinside.com 2019 - 2024. All rights reserved.