没有,当我使用Audiotrack声音

问题描述 投票:0回答:1

奇怪的局面。我使用AudioTrack但没有播放声音....我的代码播放:

private class wPlaySound extends Thread {
    @Override
    public void run() {
        float sampleRate = 8000;
        int sampleSizeInBytes = 2;
        int samplePerFrame = (int) sampleRate / (1000 / 20); // 20мс
        int frameSize = sampleSizeInBytes * samplePerFrame;
        int minBuf = AudioTrack.getMinBufferSize(8000, AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT);

        Log.v("w201", "Buffer Size: " + minBuf);

        AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 8000, AudioFormat.CHANNEL_OUT_MONO,
                AudioFormat.ENCODING_PCM_16BIT, minBuf * 100, AudioTrack.MODE_STREAM);
        at.setStereoVolume(1.0f,1.0f);
        at.play();
        for (int i = 0; i < position; i = i + frameSize) {
            Log.v("w201","write: "+at.write(data, i, frameSize));
        }
        at.flush();
        at.stop();
        at.release();
    }
}

如果我没有听到噪音或一些不正确的声音我能理解。但我什么也没听到....

编辑:我是如何得到的数据。它并不完美,也不会在所有设备上的工作,但它是我的手机和平板电脑上工作

private class wRecordSound extends Thread {
    public boolean stop = false;

    public wRecordSound() {
        position = 0;
    }

    @Override
    public void run() {

        int freq = 8000;
        int sampleSizeInBytes = 2;
        int samplePerFrame = (int) freq / (1000 / 20); // 20мс
        int frameSize = sampleSizeInBytes * samplePerFrame;

        final int bufferSize = AudioRecord.getMinBufferSize(freq,
                AudioFormat.CHANNEL_IN_MONO,
                AudioFormat.ENCODING_PCM_16BIT);

        final AudioRecord audioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, freq,
                AudioFormat.CHANNEL_IN_MONO,
                AudioFormat.ENCODING_PCM_16BIT, bufferSize);
        if (audioRecord.getState()!=AudioRecord.STATE_INITIALIZED) {
            Log.v("w201","audio recorder not init" );
            return;
        }
        try {
            audioRecord.startRecording();
            while (!stop) {


                position += audioRecord.read(data, position, frameSize);

            }
        } catch (Exception e) {
            e.printStackTrace();
        }

        audioRecord.stop();
        audioRecord.release();
    }
}

EDIT2:我发现它开始播放后,才叫做AudioTrack的方法停止声音。但我做什么,如果我需要发挥每一帧?

_loop_
_receive_frame_
at.play
at.write(_one frame_)
at.stop
android audiotrack
1个回答
0
投票

下面的代码:

at.play();
at.write(data, i, frameSize));
at.flush();
at.stop();
at.release(); 

将无法正常播放。直到数据被写入到缓冲区中,直到它完成打写入仅几个街区。您需要删除“刷新”,它不应该玩缓冲反正被调用。见下文:

at.play();
at.write(data, i, frameSize));
at.stop();
at.release(); 

这样站将完成回放。但是如果你需要立即停止,你应该做的:

at.pause();
at.flush();
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