我正在使用SFML.Net
创建游戏库,并且希望能够在屏幕上放置50x50的图块。我有窗口宽度,窗口高度,MouseX / MouseY和基于custom camera的偏移量。按下WASD时,偏移量可能加/减0.5像素。因此,我需要知道如何相对于所有这些变量获取mouseX,以便可以放置一个平铺的幻觉,使它成为用户按下鼠标的地方。
我已经尝试过以下代码。注意:Game.Instance.Scenes[Game.Instance.CurrentScene].Camera.Offset
是相机偏移。
public static float MouseX = 0;
public static float MouseY = 0;
public static float MouseXRelative = 0;
public static float MouseYRelative = 0;
public static void UpdateRelative()
{
MouseXRelative = MouseX + Game.Instance.Scenes[Game.Instance.CurrentScene].Camera.Offset.X;
MouseYRelative = MouseY + Game.Instance.Scenes[Game.Instance.CurrentScene].Camera.Offset.Y;
}
以及下面的代码。注意:这将检测何时按下鼠标左键,然后创建一个GameObject,MyGO
,**,并根据MouseX / MouseY和偏移量对其进行定位。另外,RoundTo()
是我制作的一种简单扩展方法,它允许四舍五入为一定数字。
if (MouseHandle.LeftButtonDown)
{
float x = MouseHandle.MouseX.RoundTo(50) + Game.Instance.Scenes[Game.Instance.CurrentScene].Camera.Offset.X;
float y = MouseHandle.MouseY.RoundTo(50) + Game.Instance.Scenes[Game.Instance.CurrentScene].Camera.Offset.Y;
MyGO gm3 = new MyGO();
gm3.SetPosition(x, y);
Game.Instance.Scenes[Game.Instance.CurrentScene].Add(gm3);
}
我找到了答案。您需要做的是使用我编写的这段代码:
public static void UpdateRelative(int rt, bool doRound = false)
{
float hw = Game.Instance.Width / 2;
float hh = Game.Instance.Height / 2;
Vector2f CameraCenter = new Vector2f();
CameraCenter.X = hw;
CameraCenter.Y = hh;
float diffx;
float diffy;
MouseXRelative = CameraCenter.X - MouseX;
MouseYRelative = CameraCenter.Y - MouseY;
if (doRound)
{
MouseXRelative.RoundTo(rt);
MouseYRelative.RoundTo(rt);
}
diffx = MouseXRelative - MouseX;
diffy = MouseYRelative - MouseY;
MouseXRelative = MouseXRelative - diffx;
MouseYRelative = MouseYRelative - diffy;
}