我有一个脚本,可以通过按一下按钮使相机晃动,因为这是一个公共访问功能,如果我在放置按钮时这样做,效果很好,但是我无法实现的是调用该功能,以便每次玩家与敌人发生碰撞时,他都会发抖。我希望你能帮助我。
相机中的抖动代码为:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScreenShaker : MonoBehaviour {
private float shakeAmount = 0.5f;
private float shakeTime = 0.0f;
private Vector3 initialPosition;
private bool isScreenShaking = false;
void Update () {
if(shakeTime > 0)
{
this.transform.position = Random.insideUnitSphere * shakeAmount + initialPosition;
shakeTime -= Time.deltaTime;
}
else if(isScreenShaking)
{
isScreenShaking = false;
shakeTime = 0.0f;
this.transform.position = initialPosition;
}
}
public void ScreenShakeForTime(float time)
{
initialPosition = this.transform.position;
shakeTime = time;
isScreenShaking = true;
}
}
敌人代码是:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControladorEnemigoCirculoMediano : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Player")
{
Here I don't know what to call the public void function ScreenShakeForTime (float time);
I already tried many things online but when my character comes into contact with the character, I don't do the shake in the camera.
}
}
}
您能告诉我在敌方游戏对象对撞机isTrigger是否启用如果未启用,则使用OnColliderEnter2D(Collision2D other){}进行碰撞检测