我想这样做的阻力,并通过与UIPanGestureRecognizer自动调心跌幅为的UITextView在屏幕的中央。对于第一拖动它的作品不错,但如果我尝试做了一遍我的拖拽开始用的UITextView的初始化点。我不知道如何解决它。
首先将
第二拖曳
@objc func handlePan(gesture: UIPanGestureRecognizer) {
let translation = gesture.translation(in: nil)
switch gesture.state {
case .changed:
dragingText.transform = CGAffineTransform(translationX: translation.x, y: translation.y)
case .ended:
UIView.animate(withDuration: 1, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseOut, animations: {
self.dragingText.transform = CGAffineTransform(translationX: 0, y: translation.y)
}, completion: nil)
default:
()
}
}
CGAffine变换不需要你的任务。尝试:
情况下.changed:textview.center = CGPoint(X:textview.x + translation.x,Y:textview.y + translation.y)
解决的问题
@objc func handlePan(gesture: UIPanGestureRecognizer) {
let translation = gesture.translation(in: nil)
switch gesture.state {
case .changed:
dragingText.center = CGPoint(x: dragingText.center.x + translation.x, y: dragingText.center.y + translation.y )
gesture.setTranslation(CGPoint.zero, in: nil)
case .ended:
let isInside = isInsideDragableAres()
if isInside.0 {
UIView.animate(withDuration: 0.7, delay: 0, usingSpringWithDamping: 0.4, initialSpringVelocity: 0.7, options: .curveEaseOut, animations: {
self.dragingText.center = CGPoint(x: self.view.center.x, y: self.dragingText.center.y + translation.y )
}, completion: nil)
}
else{
UIView.animate(withDuration: 0.7, delay: 0, usingSpringWithDamping: 0.4, initialSpringVelocity: 0.7, options: .curveEaseOut, animations: {
self.dragingText.center = CGPoint(x: self.view.center.x, y: isInside.1! )
}, completion: nil)
}
default:
()
}
}