我努力打造一款顶级黎明游戏
这里是错误:
- 此行为的引用脚本 (PlayerController) 丢失!
- 关于此行为(游戏对象“玩家”)的引用脚本丢失了!
- 此行为的引用脚本(未知)丢失!
- 关于此行为的引用脚本(游戏对象“sample_ground”)丢失了!
这是脚本:
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Rigidbody2D))]
public class Character2DTopDown : MonoBehaviour {
public float speed = 1.5f;
public float acceleration = 100;
private Vector3 direction;
private Rigidbody2D body;
void Start ()
{
body = GetComponent<Rigidbody2D>();
body.freezeRotation = true;
body.gravityScale = 0;
}
void FixedUpdate()
{
body.AddForce(direction * body.mass * speed * acceleration);
if(Mathf.Abs(body.velocity.x) > speed)
{
body.velocity = new Vector2(Mathf.Sign(body.velocity.x) * speed, body.velocity.y);
}
if(Mathf.Abs(body.velocity.y) > speed)
{
body.velocity = new Vector2(body.velocity.x, Mathf.Sign(body.velocity.y) * speed);
}
}
void LookAtCursor()
{
Vector3 lookPos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z));
lookPos = lookPos - transform.position;
float angle = Mathf.Atan2(lookPos.y, lookPos.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
}
void Update ()
{
direction = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
LookAtCursor();
}
}
我试着让我的角色开始走路,但他只是站着不动