使用UIBezierPath绘制圆角

问题描述 投票:1回答:2

我有一个设计元素,我很难搞清楚;希望有人能够指出我正确的方向。我想要建立的元素是这样的;

Rounded Button With No Bottom Border

实际上,它是一个圆角矩形,左侧,顶部和右侧有一个笔划(底部应该没有笔划)。

我已经涉足了使用以下代码;

// Create the rounded rectangle
let maskPath = UIBezierPath(roundedRect: myView.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: 4.0, height: 4.0))

// Setup a shape layer
let shape = CAShapeLayer()

// Create the shape path
shape.path = maskPath.cgPath

// Apply the mask
myView.layer.mask = shape

随后,我使用以下内容在rect周围绘制笔划;

// Add border
let borderLayer = CAShapeLayer()
borderLayer.path = maskPath.cgPath
borderLayer.fillColor = UIColor.clear.cgColor
borderLayer.strokeColor = UIColor.white.cgColor
borderLayer.lineWidth = 2.0
borderLayer.frame = self.bounds
self.layer.addSublayer(borderLayer)

这导致以下图像;

Rounded Rect with Stroke

我无法弄清楚如何移除底部笔划或使用UIBezierPath()绘制项目,但是以与圆角矩形相同的方式对角进行四舍五入(我正在使用另一个圆角矩形)出于不同目的的相同视图,圆角需要相同)。

谢谢!

ios swift calayer uibezierpath
2个回答
3
投票

不要使用形状图层。使用图层(或视图)。将UIBezierPath的路径绘制到其中并对其进行描边,然后通过绘制底线并使用.clear混合模式进行描边来擦除底线。

结果:

enter image description here

代码(根据需要进行修改;我在这里使用一个清晰​​的UIView,将形状绘制为draw代码):

    let p = UIBezierPath(roundedRect: self.bounds, 
        byRoundingCorners: [.topLeft, .topRight], 
        cornerRadii: CGSize(width: 4.0, height: 4.0))
    UIColor.white.setStroke()
    p.stroke()
    let p2 = UIBezierPath()
    p2.move(to: CGPoint(x:0, y:self.bounds.height))
    p2.addLine(to: CGPoint(x:self.bounds.width, y:self.bounds.height))
    p2.lineWidth = 2
    p2.stroke(with: .clear, alpha: 1)

编辑另一种方法是在绘制圆角矩形之前剪切底线区域:

    let p1 = UIBezierPath(rect: CGRect(origin:.zero, 
        size:CGSize(width:self.bounds.width, height:self.bounds.height-2)))
    p1.addClip()
    let p = UIBezierPath(roundedRect: self.bounds, 
        byRoundingCorners: [.topLeft, .topRight], 
        cornerRadii: CGSize(width: 4.0, height: 4.0))
    UIColor.white.setStroke()
    p.stroke()

5
投票

CGMutablePath方法addArc(tangent1End:tangent2End:radius:transform:)旨在轻松制作圆角。

extension CGMutablePath {
    static func bottomlessRoundedRect(in rect: CGRect, radius: CGFloat) -> CGMutablePath {
        let path = CGMutablePath()
        path.move(to: CGPoint(x: rect.minX, y: rect.maxY))
        path.addArc(tangent1End: CGPoint(x: rect.minX, y: rect.minY), tangent2End: CGPoint(x: rect.maxX, y: rect.minY), radius: radius)
        path.addArc(tangent1End: CGPoint(x: rect.maxX, y: rect.minY), tangent2End: CGPoint(x: rect.maxX, y: rect.maxY), radius: radius)
        path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
        return path
    }
}

拥有该方法后,最好使用自定义视图来管理CAShapeLayer,以便它可以自动适应大小更改。演示:

class MyFrameView: UIView {
    override class var layerClass: AnyClass { return CAShapeLayer.self }

    override func layoutSubviews() {
        super.layoutSubviews()
        let layer = self.layer as! CAShapeLayer
        layer.lineWidth = 2
        layer.strokeColor = UIColor.white.cgColor
        layer.fillColor = nil
        layer.path = CGMutablePath.bottomlessRoundedRect(in: bounds.insetBy(dx: 10, dy: 10), radius: 8)
    }
}

import PlaygroundSupport

let view = UIView(frame: CGRect(x: 0, y: 0, width: 120, height: 60))
view.backgroundColor = #colorLiteral(red: 0.7034167647, green: 0.4845994711, blue: 0.6114708185, alpha: 1)
let frameView = MyFrameView(frame: view.bounds)
frameView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
view.addSubview(frameView)
let label = UILabel(frame: view.bounds)
label.text = "Hello"
label.textColor = .white
label.textAlignment = .center
view.addSubview(label)

PlaygroundPage.current.liveView = view

结果:

demo

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