有没有什么办法让与MP3
使用JavaScript
和Web Audio API
的AudioContext
文件的时间?
我可以用HTML5
元素持续时间:<audio/>
但我想用Web Audio API
。
下面是我到目前为止的代码。如果您有任何建议,请叉我的代码:CodePen.io
,并张贴的链接。
CodePen.io
代码:https://codepen.io/anon/pen/QZwyqd
window.addEventListener('load', () => {
const URL = 'https://www.tophtml.com/snl/15.mp3';
let url = URL + '?nocache='+(new Date()).getTime();
let audio = document.querySelector('audio');
audio.setAttribute('src', url);
audio.addEventListener('durationchange', function() {
log('way 1: ' + this.duration);
});
getAudioDurationWithAudioContext().then((duration) => {
log('way 2: ' + duration);
});
log('...');
});
function getAudioDurationWithAudioContext() {
// PLEASE, IMPLEMENT THIS FUNCTION AND "FORK" THIS CODE
return new Promise((resolve, reject) => {
setTimeout(() => {
resolve('???.???');
}, 1000);
});
}
function log(text, append = true) {
let logger = document.querySelector('.logger');
if (text == '') {
logger.innerHTML = '';
return;
}
if (!append)
logger.innerHTML = '';
let entry = document.createElement('div');
entry.innerHTML = text;
logger.appendChild(entry);
}
.logger {
display: inline-block;
font-family: monospace;
white-space: pre;
font-size: 13px;
margin-top: 10px;
background-color: #d4e4ff;
}
.logger {
padding: 4px;
}
.divider {
border-top: 1px solid #ccc;
margin: 10px 0;
}
<div>
<audio controls preload="auto"></audio>
</div>
<div class="logger"></div>
谢谢!
一旦你得到了你的AudioBuffer它有一个持续时间属性。这是一个双代表以秒的持续时间。
是的,这是可以做到这一点,并没有音频标签。你需要使用Ajax / XMLHttpRequest来下载音频文件和解码像这样的文件:
// Step 1: We need AudioContext instance to decode audio files.
var context = new AudioContext();
// Step 2: Download a .mp3 file using AJAX
var request = new XMLHttpRequest();
request.addEventListener('load', fileLoaded);
request.open('GET', 'https://www.tophtml.com/snl/15.mp3');
request.responseType = 'arraybuffer';
request.send();
// Step 3: File downloaded, need to be decoded now.
function fileLoaded() {
if (request.status < 400)
context.decodeAudioData(request.response, fileDecoded);
}
// Step 4: File decoded, we can get the duration.
function fileDecoded(audioBuffer) {
// This is the duration you want, in seconds:
audioBuffer.duration;
}