看来您正在使用 GCC 为 Linux 原生构建
Cocos2dx on Linux : "cmake -G 'CodeBlocks - Unix Makefiles'
-- OpenGL include dirs: /usr/include
CMake Error at /usr/local/share/cmake-3.4/Modules/FindPackageHandleStandardArgs.cmake:148 (message):
Could NOT find GLEW (missing: GLEW_INCLUDE_DIR GLEW_LIBRARY)
Call Stack (most recent call first):
/usr/local/share/cmake-3.4/Modules/FindPackageHandleStandardArgs.cmake:388 (_FPHSA_FAILURE_MESSAGE)
/usr/local/share/cmake-3.4/Modules/FindGLEW.cmake:44 (find_package_handle_standard_args)
cocos2d/cmake/Modules/CocosBuildHelpers.cmake:44 (find_package)
cocos2d/CMakeLists.txt:190 (cocos_find_package)
-- Configuring incomplete, errors occurred!
See also "/home/daw/Dev/cocos2d-x-3.9/allProject/testC/CMakeFiles/CMakeOutput.log".
这是一个相当老的问题,但我一直在寻找同一问题的解决方案并来到这里,所以也许我的答案将来会对某人有所帮助。
在 Ubuntu 17.10 中安装 libglew-dev 包就足以解决这个问题
sudo apt install libglew-dev
下载OpenGL Extension Wrangler Library并在cmake项目文件中添加include和lib路径。
例如:
set(GLEW_INCLUDE_DIR, "/glew-2.0.0/include/")
set(GLEW_LIBRARY, "/glew-2.0.0/lib")
希望这有帮助。
列表(APPEND CMAKE_PREFIX_PATH“路径/到/glew”)
将其添加到相关的 CMakeLists.txt 中
有关详细信息,请参阅此链接https://itecnote.com/tecnote/cmake-cant-find-glew/