这是我第一次从Processing OSX移植到GLSL着色器,以便在Raspberry Pi 3 B +上运行的Processing Pi上运行。我有一个非常基本的着色器,可以在播放两个视频之间进行分解。它在我的Mac上运行完全正常,但是当将其移植到Processing Pi并更新为使用Processing视频库GLvideo时,它将抛出错误。
着色器最初是从ShaderToy帖子转换而来的,但我将其重新编写为纯GLSL,以确保不存在任何兼容性问题。我环顾四周,找不到任何我认为会导致此问题的具体信息。因此,任何引用,指针或帮助将不胜感激。
[我尝试了一些其他操作,将视频调整为较小的尺寸,将Pi的GPU内存更新为256mb等。我确保它仍可在OSX上使用,但是当它在Raspberry Pi 3B +上运行时,草图为空白屏幕。
我以为Pi处理GLSL的方式可能有所不同?或Pi GPU中的sampler2D纹理是否有限制?在处理方面,它越过了我。也许不支持在处理pi时将PGraphics从Processing设置为着色器中的sampler2D纹理?设置texture3D时,GLVideo图像可能有些问题。另外,也许是我在碎片和颜色着色器的工作方式之间混为一谈。目前,我认为我正在使用“处理颜色着色器”。
控制台中唯一的输出是:
Final caps: video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)640, height=(int)360, interlace-mode=(string)progressive, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)25/1, texture-target=(string)2D
Final caps: video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)640, height=(int)360, interlace-mode=(string)progressive, pixel-aspect-ratio=(fraction)1/1, framerate=(fraction)25/1, texture-target=(string)2D
shaderDisolveGLSL.pde
//import processing.video.*;
import gohai.glvideo.*;
PShader mixShader;
PGraphics pg;
PGraphics pg2;
//Movie movie;
//Movie movie2;
GLMovie movie;
GLMovie movie2;
void setup() {
size(640, 360, P2D);
noSmooth();
pg = createGraphics(640, 360, P2D);
//movie = new Movie(this, "_sm/LabspaceDawnv1blur2.mp4");
movie = new GLMovie(this, "_sm/LabspaceDawnv1blur2.mp4");
movie.loop();
//movie2 = new Movie(this, "_sm/LabspaceFireblur2.mp4");
movie2 = new GLMovie(this, "_sm/LabspaceFireblur2.mp4");
movie2.loop();
pg = createGraphics(width, height, P2D);
pg2 = createGraphics(width, height, P2D);
mixShader = loadShader("fadeshader.glsl");
mixShader.set("iResolution", float(width), float(height));
mixShader.set("iTime", millis()/1000.);
mixShader.set("iChannel0", pg);
mixShader.set("iChannel1", pg2);
}
//void movieEvent(Movie m) {
void movieEvent(GLMovie m) {
m.read();
redraw();
}
void draw() {
pg.beginDraw();
pg.image(movie, 0, 0, width, height);
pg.endDraw();
pg2.beginDraw();
pg2.image(movie2, 0, 0, width, height);
pg2.endDraw();
shader(mixShader);
rect(0, 0, width, height);
}
fadeshader.glsl
// Type of shader expected by Processing
#define PROCESSING_COLOR_SHADER
uniform float iTime;
uniform sampler2D iChannel0;
uniform sampler2D iChannel1;
uniform vec2 iResolution;
void main() {
vec2 uv = gl_FragCoord.xy / iResolution.xy;
vec4 mixColor = vec4(0.0);
vec4 color0 = vec4(uv.x,uv.y,0.0,1.0);
vec4 color1 = vec4(uv.x,uv.y,0.0,1.0);
color0 = texture2D(iChannel0, uv);
color1 = texture2D(iChannel1, uv);
float duration = 10.0;
float t = mod(float(iTime), duration) / duration;
mixColor = mix(color0, color1, t);
gl_FragColor = mixColor;
}
如果有人好奇,我在这里用较小的视频更新了示例草图的新版本:https://www.dropbox.com/sh/fu2plxmqhf7shtp/AADxqmW9zf73EsdzworCb5ECa?dl=0
任何关于可能出现的问题或在哪里开始进行更多调试的建议或想法,将不胜感激。
谢谢!
我不确定100%,但是错误可能与视频编码以及GLVideo库可以在Raspberry PI(取决于gstreamer)上解码的内容有关
我已经在旧系统的OSX上遇到错误:草图在灰色屏幕上冻结了几秒钟,然后崩溃,没有任何警告或错误。
我建议重新编码视频,如果不需要,请丢弃音频频道,并使用与处理过渡视频相同或相似的H.264编码器(例如示例>库>视频>电影>循环)
ffprobe -i /Users/George/Desktop/shaderDisolveGLSL/data/_sm/LabspaceDawn\ v1\ blur\ 2.mp4
ffprobe version 3.3.3 Copyright (c) 2007-2017 the FFmpeg developers
built with Apple LLVM version 7.0.0 (clang-700.0.72)
configuration: --prefix=/usr/local/Cellar/ffmpeg/3.3.3 --enable-shared --enable-pthreads --enable-gpl --enable-version3 --enable-hardcoded-tables --enable-avresample --cc=clang --host-cflags= --host-ldflags= --enable-libmp3lame --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxvid --enable-opencl --disable-lzma --enable-vda
libavutil 55. 58.100 / 55. 58.100
libavcodec 57. 89.100 / 57. 89.100
libavformat 57. 71.100 / 57. 71.100
libavdevice 57. 6.100 / 57. 6.100
libavfilter 6. 82.100 / 6. 82.100
libavresample 3. 5. 0 / 3. 5. 0
libswscale 4. 6.100 / 4. 6.100
libswresample 2. 7.100 / 2. 7.100
libpostproc 54. 5.100 / 54. 5.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/Users/George/Desktop/shaderDisolveGLSL/data/_sm/LabspaceDawn v1 blur 2.mp4':
Metadata:
major_brand : mp42
minor_version : 0
compatible_brands: isommp42
creation_time : 2020-03-15T14:03:48.000000Z
Duration: 00:00:49.09, start: 0.000000, bitrate: 218 kb/s
Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p(tv, smpte170m/bt470bg/bt709), 640x360 [SAR 1:1 DAR 16:9], 119 kb/s, 25 fps, 25 tbr, 12800 tbn, 50 tbc (default)
Metadata:
creation_time : 2020-03-15T14:03:48.000000Z
handler_name : ISO Media file produced by Google Inc. Created on: 03/15/2020.
Stream #0:1(eng): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 95 kb/s (default)
Metadata:
creation_time : 2020-03-15T14:03:48.000000Z
handler_name : ISO Media file produced by Google Inc. Created on: 03/15/2020.
传输视频详细信息:
ffprobe -i /Users/George/Desktop/shaderDisolveGLSL/data/transit.mov
ffprobe version 3.3.3 Copyright (c) 2007-2017 the FFmpeg developers
built with Apple LLVM version 7.0.0 (clang-700.0.72)
configuration: --prefix=/usr/local/Cellar/ffmpeg/3.3.3 --enable-shared --enable-pthreads --enable-gpl --enable-version3 --enable-hardcoded-tables --enable-avresample --cc=clang --host-cflags= --host-ldflags= --enable-libmp3lame --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxvid --enable-opencl --disable-lzma --enable-vda
libavutil 55. 58.100 / 55. 58.100
libavcodec 57. 89.100 / 57. 89.100
libavformat 57. 71.100 / 57. 71.100
libavdevice 57. 6.100 / 57. 6.100
libavfilter 6. 82.100 / 6. 82.100
libavresample 3. 5. 0 / 3. 5. 0
libswscale 4. 6.100 / 4. 6.100
libswresample 2. 7.100 / 2. 7.100
libpostproc 54. 5.100 / 54. 5.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/Users/George/Desktop/shaderDisolveGLSL/data/transit.mov':
Metadata:
major_brand : qt
minor_version : 537199360
compatible_brands: qt
creation_time : 2012-08-31T20:17:39.000000Z
Duration: 00:00:12.38, start: 0.000000, bitrate: 731 kb/s
Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p(tv, smpte170m/smpte170m/bt709), 640x360, 727 kb/s, 29.97 fps, 29.97 tbr, 600 tbn, 1200 tbc (default)
Metadata:
creation_time : 2012-08-31T20:17:44.000000Z
handler_name : Apple Alias Data Handler
encoder : H.264
似乎起作用:
Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p(tv, smpte170m/smpte170m/bt709), 640x360, 727 kb/s, 29.97 fps, 29.97 tbr, 600 tbn, 1200 tbc (default)
似乎崩溃:
Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p(tv, smpte170m/bt470bg/bt709), 640x360 [SAR 1:1 DAR 16:9], 119 kb/s, 25 fps, 25 tbr, 12800 tbn, 50 tbc (default)
[在使用movieEvent
时遇到了其他一些间歇性的JOGL错误:在.read()
中潜入draw()
调用似乎可以解决问题。
这是您设法在OSX上运行的代码的调整版本:
import processing.video.*;
//import gohai.glvideo.*;
PShader mixShader;
PGraphics pg;
PGraphics pg2;
Movie movie;
Movie movie2;
//GLMovie movie;
//GLMovie movie2;
void setup() {
size(640, 360, P2D);
noSmooth();
noStroke();
//movie = new Movie(this, "_sm/LabspaceDawnv1blur2.mp4");
movie = new Movie(this, "transit.mov");
//movie = new GLMovie(this, "_sm/LabspaceDawnv1blur2.mp4");
movie.loop();
//movie2 = new Movie(this, "_sm/LabspaceFireblur2.mp4");
movie2 = new Movie(this, "transit2.mov");
//movie2 = new GLMovie(this, "_sm/LabspaceFireblur2.mp4");
movie2.loop();
pg = createGraphics(width, height, P2D);
pg2 = createGraphics(width, height, P2D);
mixShader = loadShader("fadeshader.glsl");
mixShader.set("iResolution", float(width), float(height));
mixShader.set("iChannel0", pg);
mixShader.set("iChannel1", pg2);
}
//void movieEvent(Movie m) {
//void movieEvent(GLMovie m) {
//m.read();
//redraw();
//}
void draw() {
if(movie.available()){ movie.read(); }
if(movie2.available()){ movie2.read(); }
pg.beginDraw();
// for testing only since both movies are the same
movie.filter(GRAY);
pg.image(movie, 0, 0, width, height);
pg.endDraw();
pg2.beginDraw();
pg2.image(movie2, 0, 0, width, height);
pg2.endDraw();
// don't forget to update time
mixShader.set("iTime", millis() * 0.01);
shader(mixShader);
rect(0, 0, width, height);
}
希望这可以与Raspberry Pi上的运输mov一起测试编解码器。一旦运行顺利,请重新编码您的视频(Handbreak可能对此有所帮助),然后重试。