与提升的多边形交叉点

问题描述 投票:2回答:1

我正在尝试使用Boost Polygon库交叉两个多边形。我从boost网站提出的custom_polygon示例开始:

http://www.boost.org/doc/libs/1_59_0/libs/polygon/doc/gtl_custom_polygon.htm

在test_polygon函数中,我填充了两个多边形。我的问题是,是否可以使用poly1和poly2调用交集函数。如果我编译我有一个很长的错误列表。

#include <boost/polygon/polygon.hpp>
#include <boost/geometry.hpp>
#include <boost/geometry/geometries/point_xy.hpp>

#include <list>


// My Point class
class MyPoint {
public:
    double x, y;
};

// MyPolygon as a list of MyPoint
typedef std::list<MyPoint> MyPolygon;



template <>
struct boost::polygon::geometry_concept<MyPoint> {
    typedef point_concept type;
};

template <>
struct boost::polygon::point_traits<MyPoint> {

    typedef double coordinate_type;

    static inline coordinate_type get(const MyPoint& point, boost::polygon::orientation_2d orient) {
        if (orient == boost::polygon::HORIZONTAL)
            return point.x;
        return point.y;
    }
};


template <>
struct boost::polygon::point_mutable_traits<MyPoint> {

    typedef double coordinate_type;

    static inline void set(MyPoint& point, boost::polygon::orientation_2d orient, double value) {
        if (orient == boost::polygon::HORIZONTAL)
            point.x = value;
        else
            point.y = value;
    }

    static inline MyPoint construct(double x_value, double y_value) {
        MyPoint retval;
        retval.x = x_value;
        retval.y = y_value;
        return retval;
    }
};



template <>
struct  boost::polygon::geometry_concept<MyPolygon>{
    typedef  boost::polygon::polygon_concept type;
};


template <>
struct  boost::polygon::polygon_traits<MyPolygon> {

    typedef double coordinate_type;

    typedef MyPolygon::const_iterator iterator_type;

    typedef MyPoint point_type;

    static inline iterator_type begin_points(const MyPolygon& t) {
        return t.begin();
    }
    static inline iterator_type end_points(const MyPolygon& t) {
        return t.end();
    }

    // Get the number of sides of the polygon
    static inline std::size_t size(const MyPolygon& t) {
        return t.size();
    }

    // Get the winding direction of the polygon
    static inline winding_direction winding(const MyPolygon& t) {
        return unknown_winding;
    }
};


template <>
struct  boost::polygon::polygon_mutable_traits<MyPolygon> {

    //expects stl style iterators
    template < typename iT >
    static inline MyPolygon& set_points(MyPolygon& t, iT input_begin, iT input_end) {
        t.clear();
        t.insert(t.end(), input_begin, input_end);
        return t;
    }
};




template < typename Polygon, typename Point >
void test_polygon() {

    Polygon poly1, poly2;

    // Define a vector container
    std::vector< boost::polygon::polygon_traits< Polygon >::point_type  > vpoints;

    vpoints.push_back(boost::polygon::construct<Point>(0.0, 0.0));
    vpoints.push_back(boost::polygon::construct<Point>(0.0, 1.0));
    vpoints.push_back(boost::polygon::construct<Point>(1.0, 1.0));
    vpoints.push_back(boost::polygon::construct<Point>(1.0, 0.0));
    vpoints.push_back(boost::polygon::construct<Point>(0.05, 0.0));
    boost::polygon::set_points(poly1, vpoints.begin(), vpoints.end());
    vpoints.clear();

    vpoints.push_back(boost::polygon::construct<Point>(0.5, -0.5));
    vpoints.push_back(boost::polygon::construct<Point>(0.5, 0.5));
    vpoints.push_back(boost::polygon::construct<Point>(1.5, 0.5));
    vpoints.push_back(boost::polygon::construct<Point>(1.5, -0.5));
    vpoints.push_back(boost::polygon::construct<Point>(0.5, -0.5));
    boost::polygon::set_points(poly2, vpoints.begin(), vpoints.end());

    std::deque<Polygon> output;
    boost::geometry::intersection(poly1, poly2, output);  // ERROR!!!

}




int main() {
    test_polygon< MyPolygon, MyPoint >();
    system("pause");
    return 0;
}
c++ boost polygon boost-geometry boost-polygon
1个回答
3
投票

你似乎混淆了两个boost库。

这是使用Boost Geometry的快速改编:

Live On Coliru

#include <boost/geometry.hpp>
#include <boost/geometry/core/point_type.hpp>
#include <boost/geometry/geometries/point.hpp>
#include <boost/geometry/geometries/register/point.hpp>
#include <boost/geometry/geometries/register/linestring.hpp>

namespace bg = boost::geometry;

struct MyPoint {
    double x, y;
};

typedef std::vector<MyPoint> MyPolygon;

BOOST_GEOMETRY_REGISTER_POINT_2D(MyPoint, double, bg::cs::cartesian, x, y)
BOOST_GEOMETRY_REGISTER_LINESTRING(MyPolygon)

template < typename Polygon, typename Point >
std::deque<Polygon> test_polygon() {

    Polygon poly1 { {0.0,  0.0}, {0.0, 1.0}, {1.0, 1.0}, {1.0,  0.0}, {0.05,  0.0}, };
    Polygon poly2 { {0.5, -0.5}, {0.5, 0.5}, {1.5, 0.5}, {1.5, -0.5},  {0.5, -0.5}, };

    std::deque<Polygon> output;
    boost::geometry::intersection(poly1, poly2, output); 

    return output;
}

int main() {
    for (auto& p : test_polygon< MyPolygon, MyPoint >())
        std::cout << "Intersection: " << bg::wkt(p) << "\n";
}

打印:

Intersection: LINESTRING(1 0.5,1 0.5)
Intersection: LINESTRING(0.5 0,0.5 0)

笔记

我用list替换了vector,因为* REGISTER_LINESTRING宏需要随机访问迭代器。如果你真的可以帮助它成为std::list,你可以走“复杂”的路线,但这可能会使算法效率低下:

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