将Vuforia的Unity项目导入Android Studio 3.0时出错

问题描述 投票:-1回答:1

我将Unity项目导入Android Studio时遇到问题:

错误:任务执行失败':Vuforia7SI:processDebugAndroidTestManifest'。清单合并失败:来自manifestMerger1358168485974008065.xml:7:18-43的属性应用程序@ debuggable value =(true)也出现在[:VuforiaWrapper:] AndroidManifest.xml:19:18-44 value =(false)。建议:在manifestMerger1358168485974008065.xml:7:5-9:19中将'tools:replace =“android:debuggable”'添加到元素中以覆盖。

然后我创建一个简单的统一(2017.3.0f3)项目与Vuforia 7与一个图像目标,我按以下方式导出项目:

![UnityExport] [1] [1]:https://scontent.fscl1-1.fna.fbcdn.net/v/t34.0-12/26647947_10214892485526500_911683330_n.png?oh=6c754a1974af95bdb50d80a8b302d83e&oe=5A4EA6B7

因此,我在Android Studio(版本3.0)中将该文件夹作为模块导入,并修复了简单错误(在gradle apply plugin中更改:'com.android.application' - > apply plugin:'com.android.library',其他修复是改变“编译” - >“实现”,所有这一切都在团结项目的gradle中。

但是我无法修复清单的问题,我做了它在建议中所说的内容:(我在Manifest标记中添加了下一行)

tools:replace="android:debuggable" 

但是会出现一个新问题:

Error: tools:replace specified at line:15 for attribute android:debuggable, but no new value specified Vuforia7SI main manifest (this file), line 14

体现-应用程序:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    package="com.example.assertsoft.pruebaunity">
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>

<application
    android:allowBackup="true"
    android:icon="@mipmap/ic_launcher"
    tools:replace="android:icon,android:theme,android:debuggable"
    android:label="@string/app_name"

    android:roundIcon="@mipmap/ic_launcher_round"
    android:supportsRtl="true"
    android:theme="@style/AppTheme">
    <activity android:name=".MainActivity">
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />

            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity>
</application>

清单-统一:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    package="com.mascayanogerardo"
    android:installLocation="preferExternal"
    android:versionCode="1"
    android:versionName="1.0">

<supports-screens
    android:anyDensity="true"
    android:largeScreens="true"
    android:normalScreens="true"
    android:smallScreens="true"
    android:xlargeScreens="true" />
<application
    android:banner="@drawable/app_banner"
    android:icon="@drawable/app_icon"
    android:label="@string/app_name"
    tools:replace="android:debuggable"
    android:theme="@style/UnityThemeSelector"
    >
    <activity
        android:name="com.mascayanogerardo.UnityPlayerActivity"
        android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
        android:label="@string/app_name"
        android:launchMode="singleTask"
        android:screenOrientation="portrait">

        <meta-data
            android:name="unityplayer.UnityActivity"
            android:value="true" />
    </activity>

    <meta-data
        android:name="unity.build-id"
        android:value="b6c902c5-a74e-44f0-8501-0d21751bbb47" />
    <meta-data
        android:name="unity.splash-mode"
        android:value="0" />
    <meta-data
        android:name="unity.splash-enable"
        android:value="True" />
    <meta-data
        android:name="android.max_aspect"
        android:value="2.1" />
</application>

<uses-feature android:glEsVersion="0x00020000" />
<uses-permission android:name="android.permission.CAMERA" />

<uses-feature
    android:name="android.hardware.camera"
    android:required="false" />
<uses-feature
    android:name="android.hardware.camera.autofocus"
    android:required="false" />
<uses-feature
    android:name="android.hardware.camera.front"
    android:required="false" />
<uses-feature
    android:name="android.hardware.touchscreen"
    android:required="false" />
<uses-feature
    android:name="android.hardware.touchscreen.multitouch"
    android:required="false" />
<uses-feature
    android:name="android.hardware.touchscreen.multitouch.distinct"
    android:required="false" />
</manifest>
android android-studio unity3d vuforia
1个回答
1
投票

您需要在Unity Manifest中添加下一行

    android:debuggable="true" //or false

这是为了给它一个新的价值

你的团结清单就是这样的

<application
android:banner="@drawable/app_banner"
android:icon="@drawable/app_icon"
android:label="@string/app_name"
tools:replace="android:debuggable"
android:debuggable="true"
android:theme="@style/UnityThemeSelector"
>
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