我正在努力弄清碰撞在pygame中是如何工作的。我了解这与pygame.rect.colliderect有关,而且我可能已经很接近了,但是我希望有人能比我了解更多信息! :-)
这是我编写的一个简单程序,用于将一个微小的绿色方块引导到一个较大的红色方块上,并且我试图在两者相遇时实现碰撞检测,但在此阶段,everything可以工作,但碰撞除外。” >
提前感谢!
pygame.init()
import random #import random
size = (700,500) # set up the screen
screen = pygame.display.set_mode((size))
BLACK = (0,0,0) #define colours
WHITE = (255,255,255)
GREEN = (0,255,0)
RED = (255, 0, 0)
class player(): #assign a player class
def __init__(self):
self.xpos = 450
self.ypos = 250
self.rect = pygame.Rect(self.xpos,self.ypos,5,5)
self.xvel = 0
self.yvel = 0
self.colour = GREEN
def update(self): #define a function to update the payer
#self.xpos +=self.xvel Ignore this bit. I implemented velocity, but it quickly flew off the screen
#self.ypos +=self.yvel
if player.rect.colliderect(obstacle.rect): #<--------- this is the bit I think might be wrong?
print("collision!")
def draw(self): #define a function to draw the player
pygame.draw.rect(screen, self.colour,[self.xpos,self.ypos,5,5])
class obstacle(): #define an obstacle class
def __init__ (self):
self.xpos = random.uniform(0,700)
self.ypos = random.uniform(0,500)
self.rect = pygame.Rect(self.xpos,self.ypos,20,20)
self.colour = RED
def draw(self): #define a function to draw the obstacle
pygame.draw.rect(screen, self.colour,[self.xpos,self.ypos, 20,20])
player = player() #run an instance of the player class
obstacle = obstacle() #run an instance of the obstacle class
clock = pygame.time.Clock()
while True: #game loop
for event in pygame.event.get(): #quit
if event.type == pygame.QUIT:
pygame.display.quit()
#-----Game logic
keys = pygame.key.get_pressed() #check for key presses and do whatever
if keys[pygame.K_LEFT]:
player.xpos -= 1
if keys[pygame.K_RIGHT]:
player.xpos += 1
if keys[pygame.K_UP]:
player.ypos -= 1
if keys[pygame.K_DOWN]:
player.ypos += 1
player.update() #Update the player - obstacle shouldn't need updating
#-----Drawing code
screen.fill(BLACK) #draw screen black
obstacle.draw() #draw the obstacle from the function
player.draw() #draw the player from the function
pygame.display.flip() #update
clock.tick(60)'''
我正在努力弄清碰撞在pygame中是如何工作的。我了解这与pygame.rect.colliderect有关,而且我可能还很接近,但我希望感谢知道更多的人...
问题是您没有更新播放器矩形的位置,该矩形在检测到碰撞时会发生碰撞。您在更改xpos
和ypox
时正在绘制矩形,但是矩形rect.x
和rect.y
的坐标并未相应地更新。我换了线
在这种情况下,请始终打印出无效的内容,即player.rect和障碍物.rect。您会看到您没有更新player.rect,它始终是>>
<rect(150, 150, 5, 5)>