如何同时执行拖动和点击

问题描述 投票:1回答:1

我正在用Flame开发一款流畅的游戏,在实现控制器时遇到了问题。控制器基本上是操纵杆和按钮atack。我需要操纵杆上的panStart,panUpdate和panEnd手势,以及进攻按钮onTapUp和onTapDown。但是我不能同时做两个,只能一次做一个手势

MultiTapGestureRecognizer tapper = MultiTapGestureRecognizer();
PanGestureRecognizer panGesture = PanGestureRecognizer();

panGesture.onEnd = game.onPanEnd;
panGesture.onUpdate = game.onPanUpdate;
panGesture.onStart = game.onPanStart;
panGesture.onCancel = game.onPanCancel;
tapper.onTapDown = game.onTapDown;
tapper.onTapUp = game.onTapUp;
tapper.onTapCancel = game.onTapCancel;
flameUtil.addGestureRecognizer(tapper);
flameUtil.addGestureRecognizer(panGesture);
flutter dart uigesturerecognizer flame
1个回答
0
投票

[而不是使用GestureRecognizers,而是直接在游戏类上使用PanDetectorTapDetector mixins,并覆盖所需的方法。

class MyGame extends BaseGame with TapDetector, PanDetector {

  MyGame();

  @override
  void onTap() {}

  @override
  void onTapCancel() {}

  @override
  void onTapDown(TapDownDetails details) {}

  @override
  void onTapUp(TapUpDetails details) {}

  @override
  void onPanDown(DragDownDetails details) {}

  @override
  void onPanStart(DragStartDetails details) {}

  @override
  void onPanUpdate(DragUpdateDetails details) {}

  @override
  void onPanEnd(DragEndDetails details) {}

  @override
  void onPanCancel() {}
}
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