我有一些球体,我想在 x 轴上直线移动,只有它们的 y 轴根据正弦波变化(你知道上下溜溜球模式)。它在 2d 中非常简单,但由于某种原因,在 WEBGL 中,sin 函数中的角度变化不适用于
this.y
.
let particles = [];
let quantity = 20;
function setup() {
createCanvas(300, 300, WEBGL);
for (let i = 0; i < quantity; i++) {
let particle = new Particle();
particles.push(particle);
}
}
function draw() {
background(15);
orbitControl();
directionalLight([255], createVector(0, 0, -1));
translate(-width / 2, 0);
particles.forEach(particle => {
particle.update();
particle.edges();
particle.show();
});
};
// particle.js
function Particle() {
this.angle = 0;
this.r = 10;
this.x = random(width);
this.y = sin(this.angle) * 200; // I am changing this angle later but it's not working
this.z = random(-50, 50);
this.pos = createVector(this.x, 0, 0);
this.vel = createVector(2, this.y, 0);
this.update = function() {
this.pos.add(this.vel);
this.vel.limit(4);
this.angle += 3;
// print(this.pos);
}
this.edges = function() {
if (this.pos.x >= width) {
this.pos.x = 0;
}
}
this.show = function() {
noStroke();
push();
translate(this.pos.x, this.pos.y, 0);
sphere(this.r);
pop();
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.1/p5.js"></script>
您只需要在构造函数中调用一次
sin
。您可能打算根据 this.y
或其他一些增量值将它应用于每一帧上的 this.angle
。此外,还有重复的向量;选择 x
/y
对或使用向量 x
/y
,但不能同时使用。
let particles = [];
let quantity = 20;
function setup() {
createCanvas(300, 300, WEBGL);
for (let i = 0; i < quantity; i++) {
let particle = new Particle();
particles.push(particle);
}
}
function draw() {
background(15);
orbitControl();
directionalLight([255], createVector(0, 0, -1));
translate(-width / 2, 0);
particles.forEach(particle => {
particle.update();
particle.edges();
particle.show();
});
};
// particle.js
function Particle() {
this.angle = 0;
this.r = 10;
this.x = random(width);
this.y = 0;
this.update = function() {
this.angle += 0.05;
this.y = sin(this.angle) * 100;
}
this.edges = function() {
if (this.x >= width) {
this.x = 0;
}
}
this.show = function() {
noStroke();
push();
translate(this.x, this.y, 0);
sphere(this.r);
pop();
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.6.0/p5.js"></script>