统一添加facebook sdk后无法合并android清单

问题描述 投票:-1回答:1

我正在尝试构建在Unity for Android中构建的游戏。运行正常,正在构建apk!但是在添加facebook SDK并尝试构建项目后,会发生此错误:

AndroidSDKToolsException:无法合并android清单。有关更多详细信息,请参见控制台。UnityEditor.Android.AndroidSDKTools.DetectErrorsAndWarnings(System.String logMessages,System.String errorMsg)UnityEditor.Android.AndroidSDKTools.RunCommandInternal(System.String javaExe,System.String sdkToolsDir,System.String [] sdkToolCommand,Int32 memoryMB,System.String workingdir,UnityEditor.Android.WaitingForProcessToExit WaitingForProcessToExit,System.String errorMsg)UnityEditor.Android.AndroidSDKTools.RunCommandSafe(System.String javaExe,System.String sdkToolsDir,System.String [] sdkToolCommand,Int32 memoryMB,System.String workingdir,UnityEditor.Android.WaitingForProcessToExit等待ForProcessToExit,System.String errorMsg)UnityEditor.Android.AndroidSDKTools.RunCommandSafe(System.String javaExe,System.String sdkToolsDir,System.String [] sdkToolCommand,Int32 memoryMB,System.String workingdir,UnityEditor.Android.WaitingForProcessToExit等待ForProcessToExit,System.String errorMsg)UnityEditor.Android.AndroidSDKTools.RunCommand(System.String [] sdkToolCommand,Int32 memoryMB,System.String workingdir,UnityEditor.Android.WaitingForProcessToExit等待ForProcessToExit,System.String errorMsg)UnityEditor.Android.AndroidSDKTools.RunCommand(System.String [] sdkToolCommand,System.String workingdir,UnityEditor.Android.WaitingForProcessToExit waitForProcessToExit,System.String errorMsg)UnityEditor.Android.AndroidSDKTools.RunCommand(System.String [] sdkToolCommand,UnityEditor.Android.WaitingForProcessToExit waitForProcessToExit,System.String errorMsg)UnityEditor.Android.AndroidSDKTools.MergeManifests(System.String目标,System.String mainManifest,System.String [] libraryManifests,UnityEditor.Android.WaitingForProcessToExit等待ForProcessToExit)UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.MergeManifests(UnityEditor.Android.PostProcessor.PostProcessorContext上下文,System.String targetManifest,System.String mainManifest)UnityEditor.Android.PostProcessor.Tasks.GenerateManifest.Execute(UnityEditor.Android.PostProcessor.PostProcessorContext上下文)UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTask​​s(UnityEditor.Android.PostProcessor.PostProcessorContext上下文)UnityEditor.HostView:OnGUI()

任何帮助将不胜感激!

unity3d android-manifest manifest facebook-sdk-4.0
1个回答
0
投票

统一版本?

并且给插件的AndroidManifest.xml定义了uses-sdk android:minSdkVersiontargetSdkVersion吗?如果xml没有定义targetSdkVersion,则定义它。或尝试删除整个uses-sdk

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