嗨,我正在制作一款游戏,玩家必须控制一个立方体。立方体在 x 轴上移动。使用水平输入轴。我面临的问题是我不希望立方体从屏幕中消失。我尝试使用 Mathf.Clamp() 函数来夹紧运动,但它不起作用。
这是代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControls : MonoBehaviour
{
float xMovement;
[SerializeField] private float movingSpeed = 5f;
[SerializeField] private float xRange = 5f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
movement();
}
private void movement()
{
float clampedXpos = Mathf.Clamp(xMovement, -xRange, xRange);
xMovement = Input.GetAxis("Horizontal");
transform.Translate(clampedXpos * movingSpeed * Time.deltaTime, 0, 0);
}
}