通过脚本更改 UI 按钮的颜色

问题描述 投票:0回答:3

我正在尝试使用这行代码更改 UI 按钮上的颜色。

prev.GetComponent<Button>().colors.normalColor = new Color(0.0f, 0.0f, 0.0f, 1.0f);

但是我收到这个错误

Assets/_Scripts/OptionSwitch.cs(28,53):错误 CS1612:无法修改 `UnityEngine.UI.Selectable.colors' 的值类型返回值。考虑将值存储在临时变量中

我试过在调用它们之前将按钮和颜色都存储为变量,但它不会更改错误代码。

编辑

using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Sprites;

public class OptionSwitch : MonoBehaviour {

    ColorBlock colorBlock = new ColorBlock();
    colorBlock.normalColor = new Color(0.0f, 0.0f, 0.0f, 1.0f);

    [MenuItem ("GameObject/UI/Switch")]
    static void Switch(){

        if (GameObject.FindObjectOfType (typeof(Canvas)) != null) {

            Canvas canvas = (Canvas)GameObject.FindObjectOfType (typeof(Canvas));

            // Define Previous Button
            GameObject prev = new GameObject ("Previous", typeof(Button));
            prev.layer = 5;
            prev.AddComponent<Image> ();
            prev.transform.parent = canvas.transform;

            prev.GetComponent<Image> ().sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd");
            prev.GetComponent<Button>().colors = buttonColors;

            // Define Previous Button Image
            GameObject previm = new GameObject("Previous Image", typeof(RawImage));
            previm.layer = 5;
            previm.transform.parent = prev.transform;

        } else {

            // Create Canvas
            GameObject canvas = new GameObject("Canvas", typeof(Canvas));
            canvas.AddComponent<CanvasScaler> ();
            canvas.AddComponent<GraphicRaycaster> ();
            canvas.layer = 5;
            canvas.GetComponent<Canvas> ().renderMode = RenderMode.ScreenSpaceOverlay;
            canvas.transform.localPosition = Vector3.zero;

            // Create Event System
            GameObject eventsystem = new GameObject("EventSystem", typeof(EventSystem));
            eventsystem.AddComponent<StandaloneInputModule>();
            eventsystem.AddComponent<TouchInputModule>();

        }

    }

}
c# unity3d
3个回答
4
投票

你必须改变

colors
而不是
normalColor
GetComponent<Button>().colors
返回
ColorBlock

所以,创建

ColorBlock
的新实例。从那个
normalColor
修改
ColorBlock
,然后将那个
ColorBlock
分配给
GetComponent<Button>().colors

完整示例:

ColorBlock colorBlock = new ColorBlock();
colorBlock.normalColor = new Color(0.0f, 0.0f, 0.0f, 1.0f);

prev.GetComponent<Button>().colors = colorBlock;

这将覆盖您的其他颜色设置。为了保护它们,从

ColorBlock
创建你的
prev.GetComponent<Button>().colors;

ColorBlock colorBlock = prev.GetComponent<Button>().colors;
colorBlock.normalColor = new Color(0.0f, 0.0f, 0.0f, 1.0f);

prev.GetComponent<Button>().colors = colorBlock;

您还可以修改以下颜色属性:

colorBlock.pressedColor = new Color(1f, 0.0f, 0.0f, 1.0f);
colorBlock.highlightedColor = new Color(0f, 1f, 0.0f, 1.0f);
colorBlock.disabledColor = new Color(0f, 0f, 1, 1.0f);

0
投票
ColorBlock colorBlock = new ColorBlock();

colorBlock.normalColor = Color.yellow;
colorBlock.colorMultiplier = 1;

gameManager.setCurrentLevelBoardRef.currentButtonArray[numbersToColor[i]].
             GetComponent<Button>().colors= colorBlock;

///


-2
投票

我不知道所有

.GetComponents
是怎么回事,但还有另一种方法!

当您有多个按钮并且只想更改它们的颜色或让它们消失时,此方法适用。

Color.red , Color.grey , ...

for (int i = 0; i < 5; i++) {
    alchemistVoScript.gatedButtons [i].image.color = Color.clear;
    alchemistVoScript.gatedButtons [i].interactable = false;

}
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