Flag 枚举中所有值的表示

问题描述 投票:0回答:5

我想在我的 python Flags 枚举中有一个“ALL”标志

myenum.EVERY_MEMBER & myenum.ALL == myenum.EVERY_MEMBER

成立。我目前有:

from enum import Flag, auto

class RefreshFlags(Flag):
    NONE = 0
    EVENTS = auto()
    RESOURCES = auto()
    BUILDINGS = auto()
    DEFENSES = auto()
    .....

因为这个枚举可能会在任何开发状态下增长,所以我希望有类似的东西

@property
def ALL(self):
    retval = self.NONE
    for member in self.__members__.values():
        retval |= member
    return retval

这不起作用:

RefreshFlags.EVENTS  & RefreshFlags.ALL

TypeError: unsupported operand type(s) for &: 'RefreshFlags' and 'property'

请注意,此问题目前仅与 python 3.6 或更高版本相关。

python python-3.x enums python-3.6
5个回答
11
投票

有几种方法可以解决这个问题:


使用类属性方法需要注意的一件事是,由于描述符是在类上定义的,而不是在元类上定义的,因此不存在针对设置和删除的通常保护措施 - 换句话说:

>>> RefreshFlags.ALL
<RefreshFlags.DEFENSES|BUILDINGS|RESOURCES|EVENTS: 15>

>>> RefreshFlags.ALL = 'oops'
>>> RefreshFlags.ALL
'oops'

创建一个新的基类:

# lightly tested
from enum import Flag, auto
from operator import or_ as _or_
from functools import reduce

class AllFlag(Flag):

    @classproperty
    def ALL(cls):
        cls_name = cls.__name__
        if not len(cls):
            raise AttributeError('empty %s does not have an ALL value' % cls_name)
        value = cls(reduce(_or_, cls))
        cls._member_map_['ALL'] = value
        return value

使用中:

class RefreshFlag(AllFlag):
    EVENTS = auto()
    RESOURCES = auto()
    BUILDINGS = auto()
    DEFENSES = auto()

>>> RefreshFlag.ALL
<RefreshFlag.DEFENSES|BUILDINGS|RESOURCES|EVENTS: 15>

ALL
属性中有趣的区别是
_member_map_
中的名称设置——这允许为 Enum 成员提供相同的保护:

>>> RefreshFlag.ALL = 9
Traceback (most recent call last):
  ....
AttributeError: Cannot reassign members.

但是,这里有一个竞争条件:如果

RefreshFlag.ALL = ...
发生在之前
RefreshFlag.ALL
第一次被激活,那么它就会被破坏;出于这个原因,我将在这种情况下使用装饰器,因为装饰器将在枚举被破坏之前对其进行处理。

# lightly tested

from enum import Flag, auto
from operator import or_ as _or_
from functools import reduce

def with_limits(enumeration):
    "add NONE and ALL psuedo-members to enumeration"
    none_mbr = enumeration(0)
    all_mbr = enumeration(reduce(_or_, enumeration))
    enumeration._member_map_['NONE'] = none_mbr
    enumeration._member_map_['ALL'] = all_mbr
    return enumeration

使用中:

@with_limits
class RefreshFlag(Flag):
    EVENTS = auto()
    RESOURCES = auto()
    BUILDINGS = auto()
    DEFENSES = auto()

>>> RefreshFlag.ALL = 99
Traceback (most recent call last):
  ...
AttributeError: Cannot reassign members.

>>> RefreshFlag.ALL 
<RefreshFlag.DEFENSES|BUILDINGS|RESOURCES|EVENTS: 15>

>>> RefreshFlag.NONE
<RefreshFlag.0: 0>

6
投票

TL;DR 因为属性仅在类的实例上评估,而

__members__
只能在类上访问。


如果您在课程上访问

property
,它只会返回
property
:

>>> RefreshFlags.ALL
<property at 0x2a5d93382c8>

要使其工作,您需要将其设为类方法:

from enum import Flag, auto

class RefreshFlags(Flag):
    NONE = 0
    EVENTS = auto()
    RESOURCES = auto()
    BUILDINGS = auto()
    DEFENSES = auto()

    @classmethod
    def ALL(cls):
        retval = self.NONE
        for member in cls.__members__.values():
            retval |= member
        return retval

>>> RefreshFlags.ALL()
<RefreshFlags.DEFENSES|BUILDINGS|RESOURCES|EVENTS: 15>

或访问实例上的属性:

from enum import Flag, auto

class RefreshFlags(Flag):
    NONE = 0
    EVENTS = auto()
    RESOURCES = auto()
    BUILDINGS = auto()
    DEFENSES = auto()

    @property
    def ALL(self):
        retval = self.NONE
        # One needs to access .__class__ here!
        for member in self.__class__.__members__.values():
            retval |= member
        return retval

>>> RefreshFlags.EVENTS.ALL
<RefreshFlags.DEFENSES|BUILDINGS|RESOURCES|EVENTS: 15>

在这两种情况下,您都可以稍后进行比较:

>>> RefreshFlags.EVENTS & RefreshFlags.EVENTS.ALL
<RefreshFlags.EVENTS: 1>

您在评论中表示您希望

ALL
成员表现得像其他成员一样,在这种情况下,我建议使用类装饰器:

def with_ALL_member(enumeration):
    retval = enumeration(0)  # in case NONE is not defined
    for name, member in enumeration.__members__.items():
        retval |= member
    enumeration.ALL = retval
    return enumeration

@with_ALL_member
class RefreshFlags(Flag):
    NONE = 0
    EVENTS = auto()
    RESOURCES = auto()
    BUILDINGS = auto()
    DEFENSES = auto()

>>> RefreshFlags.EVENTS & RefreshFlags.ALL
<RefreshFlags.EVENTS: 1>

>>> RefreshFlags.DEFENSES & RefreshFlags.ALL
<RefreshFlags.DEFENSES: 8>

类装饰器也可以用于其他枚举:)


5
投票

按照 MSeifert 的 answer,可以编写一个

@classproperty
装饰器,它允许您直接将
RefreshFlags.ALL
作为属性(而不是作为常规方法或实例上的属性)访问:

from enum import Flag, auto
from operator import or_
from functools import reduce


class classproperty:

    def __init__(self, func):
        self._func = func

    def __get__(self, obj, owner):
        return self._func(owner)


class RefreshFlags(Flag):

    NONE = 0
    EVENTS = auto()
    RESOURCES = auto()
    BUILDINGS = auto()
    DEFENSES = auto()

    @classproperty
    def ALL(cls):
        return reduce(or_, cls)

您当然可以使用显式的

ALL()
循环编写
for
,如您的示例所示;以上仅作为替代方案提供。

>>> RefreshFlags.ALL
<RefreshFlags.DEFENSES|BUILDINGS|RESOURCES|EVENTS: 15>
>>> RefreshFlags.ALL & RefreshFlags.BUILDINGS
<RefreshFlags.BUILDINGS: 4>

3
投票

这是一个稍微更紧凑的解决方案,使用更精简的描述符,这使得它更容易重用。

class _all:
    def __get__(self, instance, cls):
        return ~cls(0)


class RefreshFlags(Flag):
    EVENTS = auto()
    RESOURCES = auto()
    BUILDINGS = auto()
    DEFENSES = auto()

    ALL = _all()

RefreshFlags.ALL
>>> <RefreshFlags.DEFENSES|BUILDINGS|RESOURCES|EVENTS: 15>

正如已经指出的,以这种方式定义的成员不会包含在命名空间的

_member_map_
字典中, 因此它不受覆盖保护。


0
投票

获取所有

Flag
的一个简单方法是
~RefreshFlags(0)
,它给出
RefreshFlags.EVENTS|RESOURCES|BUILDINGS|DEFENSES|
(注意按声明顺序排序)。

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