// Initialize and set up the LineRenderers for the eyes and finger
leftEyeLineRenderer = eyeLeft.gameObject.AddComponent<LineRenderer>();
rightEyeLineRenderer = eyeRight.gameObject.AddComponent<LineRenderer>();
fingerLineRenderer = finger.gameObject.AddComponent<LineRenderer>();
SetUpLineRenderer(leftEyeLineRenderer, Color.yellow);
SetUpLineRenderer(rightEyeLineRenderer, Color.yellow);
SetUpLineRenderer(fingerLineRenderer, Color.blue);
和
private void SetUpLineRenderer(LineRenderer lineRenderer, Color color)
{
// Create a simple unlit material that supports vertex colors
Material lineMaterial = new Material(Shader.Find("Standard"));
lineRenderer.material = lineMaterial;
lineRenderer.startColor = color;
lineRenderer.endColor = color;
lineRenderer.startWidth = 0.01f;
lineRenderer.endWidth = 0.01f;
}
但结果是所有的衬垫渲染器都具有相同的颜色。我不确定那是否是黄色,但我希望两个是黄色,一个是蓝色。
解决方案是使用 Sprites/Default
相反:
Material lineMaterial = new Material(Shader.Find("Standard"));
更改为:
Material lineMaterial = new Material(Shader.Find("Sprites/Default"));
我也尝试过“Unlit/Color”,但目前唯一有效的是“Sprites/Default”。