StartCoroutine提供NullReferenceException

问题描述 投票:0回答:1

我有2个课程。

public class GameManager : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        var a = new Routine();
    }
}
public class Routine : MonoBehaviour
{
    public Routine()
    {
        StartCoroutine(test());
    }
    IEnumerator test(){
        Debug.Log("MSG");
        yield return null;
    }
}

我将GameManager放在Camera上,运行游戏并获得NullReferenceException

NullReferenceException
UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) (at <d815b7efac424eeb8e053965cccb1f98>:0)
Routine..ctor () (at Assets/Routine.cs:9)
GameManager.Start () (at Assets/GameManager.cs:10)

那么这段代码怎么了?

c# unity3d coroutine ienumerator
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