Three.js不显示任何内容

问题描述 投票:1回答:2

我一直在用three.js做一些实验。然而,当我尝试做一个简单的测试时,我不能让它显示任何东西。这是我的代码。如果有人能告诉我我错过了什么,这将是非常有用的。

//Constant declaration
var RENDER_DIST = 1000,
    FOV = 75;

var WIDTH = window.innerWidth,
    HEIGHT= window.innerHeight;

//Create the scene
var scene = new THREE.Scene();

//Create the camera
var camera = new THREE.PerspectiveCamera(FOV, WIDTH / HEIGHT, 0.1, RENDER_DIST);

//Pull the camera back a bit
camera.z = 100;
//Then add it to the scene
scene.add(camera);

//Create a renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize(WIDTH,HEIGHT);
renderer.domElement.className = "glMain";

//Container is a div
$("#container").html(renderer.domElement);

//Boilerplate done! Celebrate!
(function init() {
    var geometry = new THREE.SphereGeometry(50); 
    var material = new THREE.MeshBasicMaterial({color: 0xff0000}); 
    var sphere = new THREE.Mesh(geometry, material); 
    scene.add(sphere);

    //debugging
    console.log("Sphere at " + sphere.position.x + " " + sphere.position.y + " " + sphere.position.z);


})();

//Our main function
(function loopRun() {
    requestAnimationFrame(loopRun);

    console.log("rendered");
    renderer.render(scene, camera);
})();

在控制台日志中,我得到了所有的 "rendered" 消息,但没有任何显示。我检查了画布的大小是否正确,确实如此,所以我不知道哪里出了问题。我已经尝试了几个不同的几何图形。

EDIT:我使用的是Chrome浏览器,网上的three.js例子也能正常工作。控制台日志上没有错误。

javascript webgl three.js
2个回答
4
投票
//Pull the camera back a bit
camera.position.z = 100;

//Container is a div
document.body.appendChild(renderer.domElement);

0
投票

你也可以尝试:

$("#container").append(renderer.viewElement);
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