我有以下代码,但我不完全确定结局为何有效。
from inputs import get_gamepad
import threading
class XboxController(object):
MAX_TRIG_VAL = pow(2, 8)
MAX_JOY_VAL = pow(2, 15)
def __init__(self):
self.LeftJoystickY = 0
self.LeftJoystickX = 0
self.RightJoystickY = 0
self.RightJoystickX = 0
self.LeftTrigger = 0
self.RightTrigger = 0
self.LeftBumper = 0
self.RightBumper = 0
self.A = 0
self.X = 0
self.Y = 0
self.B = 0
self.LeftThumb = 0
self.RightThumb = 0
self.Back = 0
self.Start = 0
self.LeftDPad = 0
self.RightDPad = 0
self.UpDPad = 0
self.DownDPad = 0
self._monitor_thread = threading.Thread(target=self._monitor_controller, args=())
self._monitor_thread.daemon = True
self._monitor_thread.start()
def read(self): # return the buttons/triggers that you care about in this methode
x = self.LeftJoystickX
y = self.LeftJoystickY
a = self.A
b = self.X # b=1, x=2
rb = self.RightBumper
rt = self.RightTrigger
return [x, y, a, b, rb, rt]
def _monitor_controller(self):
while True:
events = get_gamepad()
for event in events:
if event.code == 'ABS_Y':
self.LeftJoystickY = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_X':
self.LeftJoystickX = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_RY':
self.RightJoystickY = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_RX':
self.RightJoystickX = event.state / XboxController.MAX_JOY_VAL # normalize between -1 and 1
elif event.code == 'ABS_Z':
self.LeftTrigger = event.state / XboxController.MAX_TRIG_VAL # normalize between 0 and 1
elif event.code == 'ABS_RZ':
self.RightTrigger = event.state / XboxController.MAX_TRIG_VAL # normalize between 0 and 1
elif event.code == 'BTN_TL':
self.LeftBumper = event.state
elif event.code == 'BTN_TR':
self.RightBumper = event.state
elif event.code == 'BTN_SOUTH':
self.A = event.state
elif event.code == 'BTN_NORTH':
self.Y = event.state #previously switched with X
elif event.code == 'BTN_WEST':
self.X = event.state #previously switched with Y
elif event.code == 'BTN_EAST':
self.B = event.state
elif event.code == 'BTN_THUMBL':
self.LeftThumb = event.state
elif event.code == 'BTN_THUMBR':
self.RightThumb = event.state
elif event.code == 'BTN_SELECT':
self.Back = event.state
elif event.code == 'BTN_START':
self.Start = event.state
elif event.code == 'BTN_TRIGGER_HAPPY1':
self.LeftDPad = event.state
elif event.code == 'BTN_TRIGGER_HAPPY2':
self.RightDPad = event.state
elif event.code == 'BTN_TRIGGER_HAPPY3':
self.UpDPad = event.state
elif event.code == 'BTN_TRIGGER_HAPPY4':
self.DownDPad = event.state
if __name__ == "__main__":
joy = XboxController()
while True:
print(joy.read())
当我运行代码时,它完美运行。但是我不确定这是如何实时更新的。在 if name == 'main' 中,While 循环遍历并打印出 joy.read() 的返回值。但由于 joy 是在 while 循环之外定义的,代码如何返回并重新定义 joy 中的所有值?是线程的原因吗?我不确定并且确定可以使用一些帮助来理解这一点。谢谢!!
我试图从一个已经编写好的代码中读取一个 xbox 控制器的输入。代码有效,但我不完全明白为什么。
Klaus 已经声明它是由于线程
这里有一些解释可能对我有帮助,
在 while 循环中调用
joy
时,Python 会尝试在 Environments 中查找 joy 变量(Python 作用域概念遵循 LEGB (Local, Enclosing, Global and Built-in)
规则)。
joy
在我相信的本地环境中,当它被发现时,XboxController
就会被触发。由于每次从类创建对象时都会调用构造函数__init__
,因此您提供的代码有效!