我只能检测c1中包含的起点(touchBegan)和c2中包含的终点(touchEnded),但是我无法在c3中检测它们之间的路径,我该怎么办?
override func layoutSubviews() {
self.clipsToBounds = true
self.isMultipleTouchEnabled = false
self.contentMode = .scaleToFill
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
swiped = false
lastPoint = touch?.location(in: self)
firstPoint = lastPoint
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
swiped = true
let currentPoint = touch?.location(in: self)
lastPoint = currentPoint
linePoint = lastPoint
drawShapeLayer(from: lastPoint, to: currentPoint!)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if !swiped {
drawShapeLayer(from: lastPoint, to: lastPoint!)
}
if c1.contains(firstPoint) && c3.contains(linePoint) && c2.contains(lastPoint){
AlertView.instance.showAlert(title: "Hooray!", message: "You made it!", alertType : .success)
}
else {
AlertView.instance.showAlert(title: "Oops!", message: "You've almost got it.", alertType : .failure)
}
}
}
根据我上面的评论,我认为touchesMoved
中存在逻辑错误,如果您试图绘制三点线,则需要对代码重新排序,然后再检查每个点是否在特定视图中区域。
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
swiped = true
currentPoint = touch.location(in: self)
drawShapeLayer(from: lastPoint, to: currentPoint)
lastPoint = currentPoint
linePoint = currentPoint
}
}
(也可以安全地展开触摸以删除可选的控件,并避免在touchs.first为n的不太可能发生的情况下崩溃)