Unity项目无法使用Mono构建

问题描述 投票:0回答:1

我无法以单声道模式构建项目。它有效,但是没有Il2cpp请帮助

1。错误

运行失败的C:\程序文件\ Unity 2019.3.0b4 \编辑器\数据\ il2cpp \ build / UnityLinker.exe -out = C:/ shamstest / Temp / StagingArea /资产/ bin /数据/托管/ tempStrip -x = C:/shamstest/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml -x = C:/shamstest/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml -d = C :/ shamstest / Temp / StagingArea /资产/ bin /数据/托管--dotnetruntime = il2cpp --dotnetprofile = unityaot --use-editor-options --include-directory = C:/ shamstest / Temp / StagingArea /资产/ bin /数据/托管-规则集=保守-编辑器数据文件= C:/shamstest/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json --platform = Android --enable-engine- module- stripping --engine-stripping-flag = EnableUnityConnect --engine-modules-asset-file =“ C:/程序文件/ Unity 2019.3.0b4 /编辑器/数据/ PlaybackEngines / AndroidPlayer /白名单/../ modules.asset “

stdout:stderr:

√2.0.0.0,文化=中性,PublicKeyToken = cc7b13ffcd2ddd51“����������������������⥩。䠩Unity.Linker.UnityDriver..ctor(字符串[] args)Unity.Linker.Program.Main(String [] args)

[UnityEngine.Debug:LogError(Object)UnityEditorInternal.Runner:RunProgram(程序,字符串,字符串,字符串,CompilerOutputParserBase)UnityEditorInternal.Runner:RunManagedProgram(字符串,字符串,字符串,CompilerOutputParserBase,Action1)UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1,字符串&,字符串&,字符串,字符串)UnityEditorInternal.AssemblyStripper:StripAssembliesTo(字符串,字符串&,字符串&,IEnumerable1,UnityLinkerRunInformation)UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation)UnityEditorInternal.AssemblyStripper, ManagedStrippingLevel)UnityEditorInternal.IL2CPPBuilder:Run()UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String,String,IIl2CppPlatformProvider,Action1,RuntimeClassRegistry)UnityEngine.GUIUtility:ProcessEvent(Int32,IntPtr)

2。错误

例外:C:\ Program Files \ Unity 2019.3.0b4 \ Editor \ Data \ il2cpp \ build / UnityLinker.exe无法正常运行! UnityEditorInternal.Runner.RunProgram(UnityEditor.Utils.Program p,System.String exe,System.String args,System.String workingDirectory,UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser)(在<5f8e991dd2b8dbbddbbdbbd441)在UnityEditorInternal.Runner.RunManagedProgramd字符串exe,System.String args,System.String workingDirectory,UnityEditor.Scripting.Compilers.CompilerOutputParserBase解析器,System.Action1 [T] setupStartInfo) (at <5f8e8d7a2d2e2a2d2e1d2e2a2d2e1d2a2d2e2d1d2a2d1d2a2d1d2a2d1d2a2d1d2a2d1d2a2d1d2d1d2a7d2d2a7e2d1d2a7d2a) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable1 [T] args,System.String&out,System.String&err,System.String linkerPath ,System.String workingDirectory)(在0a8a8a8a8aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa UnityEditorInternal.AssemblyStripper.StripAssembliesTo(System.String outputFolder,System.String&输出,System.String&错误,System.Collections.Generic.IEnumerable1 [T] linkXmlFiles, UnityEditorInternal.UnityLinkerRa88dd1e8ad8ad1a8ad1a8bd1d1a8bd1d8ad1e8ad1a8bd1d1a_db8d1_8bd1_db1d1_fd2_db_db_db_db_db_db_db_file_function_files UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at : 0) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at : 0) UnityEditorInternal.IL2CPPBuilder.Run () (at : 0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1 [T] modifyityutfd8e8dre1drreg1dreme8dreg1dre1dremelass_megregor UnityEditor.Android .PostProcessor.Tasks.RunIl2Cpp.Execute(UnityEditor.Android.PostProcessor.PostProcessorContext con文本)(at:0)UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTask​​s(UnityEditor.Android.PostProcessor.PostProcessorContext上下文)(at 0)UnityEditor.Android.PostProcessAndroidPlayer.PostProcess(UnityEditor.BuildTarget目标,System.String stagingAreaData,System .String stagingArea,System.String playerPackage,System.String installPath,System.String companyName,System.String productName,UnityEptions和Unitityptor

unity3d mono
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