Unity WebGL构建

问题描述 投票:0回答:1

无论我在论坛上尝试什么,我都试图发布WebGl构建,并不断收到以下错误消息。

我的版本在任何其他平台上均可正常运行

第一个错误:

运行C:\ Program失败文件\ Unity \ Editor \ Data \ il2cpp / build / il2cpp.exe-转换为cpp--compile-cpp --libil2cpp-static --platform =“ WebGL” --architecture =“ EmscriptenJavaScript” --configuration =“ Release” --outputpath =“ C:\ Users \ jmassa \ Documents \ Lidl ENT \ Assets / ../Temp/StagingArea/Data\Native\build.bc“--cachedirectory =“ C:\ Users \ jmassa \ Documents \ Lidl ENT \ Assets .. \ Library / il2cpp_cache” --compiler-flags =“-Oz-DIL2CPP_EXCEPTION_DISABLED = 1“ --additional-libraries =” C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules \ WebGLSupport_AIModule_Dynamic.bc“--additional-libraries =“ C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules \ WebGLSupport_AnimationModule_Dynamic.bc”--additional-libraries =“ C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules \ WebGLSupport_AudioModule_Dynamic.bc”--additional-libraries =“ C:\ Program

第二个错误:

例外:C:\ Program Files \ Unity \ Editor \ Data \ il2cpp / build / il2cpp.exe没有正常运行! UnityEditorInternal.Runner.RunProgram(UnityEditor.Utils.Program p,System.String exe,System.String args,System.String workingDirectory,UnityEditor.Scripting.Compilers.CompilerOutputParserBase解析器)(在C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)UnityEditorInternal.Runner.RunManagedProgram(System.String exe,System.String args,System.String workingDirectory,UnityEditor.Scripting.Compilers.CompilerOutputParserBase解析器,System.Action`1 setupStartInfo)(在C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)

第三错误:

UnityEditor.BuildPlayerWindow + BuildMethodException:构建失败,并带有错误。在UnityEditor.BuildPlayerWindow + DefaultBuildMethods.BuildPlayer(BuildPlayerOptions选项)中的[0x001b9]C:\ buildslave \ unity \ build \ Editor \ Mono \ BuildPlayerWindowBuildMethods.cs:162在UnityEditor.BuildPlayerWindow.CallBuildMethods(布尔askForBuildLocation,BuildOptions defaultBuildOptions)[0x00050]在C:\ buildslave \ unity \ build \ Editor \ Mono \ BuildPlayerWindowBuildMethods.cs:83UnityEditor.HostView:OnGUI()

[如果有人有任何见解,将不胜感激。非常感谢。

unity3d unity-webgl il2cpp
1个回答
0
投票

在Windows 7上构建不适用于我。请尝试使用Windows 10最新更新

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