import UIKit
class ViewController: UIViewController {
@IBOutlet weak var imgView: UIImageView!
@IBAction func buttonpressed(_ sender: UIButton) {
switch sender.tag {
case 0: drawCircle()
default: print("default")
}
}
override func viewDidLoad() {
super.viewDidLoad()
func drawCircle() {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 280, height: 250))
let img = renderer.image { ctx in
let rect = CGRect(x: 5, y: 5, width: 270, height: 240)
// 6
ctx.cgContext.setFillColor(UIColor.blue.cgColor)
ctx.cgContext.setStrokeColor(UIColor.black.cgColor)
ctx.cgContext.setLineWidth(10)
ctx.cgContext.addEllipse(in: rect)
ctx.cgContext.drawPath(using: .fillStroke)
}
imgView.image = img
}
}
}
您可以以此绘制一个圆:
let circlePath = UIBezierPath(arcCenter: CGPoint(x: 100, y: 100), radius: CGFloat(20), startAngle: CGFloat(0), endAngle: CGFloat(Double.pi * 2), clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
//change the fill color
shapeLayer.fillColor = UIColor.clear.cgColor
//you can change the stroke color
shapeLayer.strokeColor = UIColor.red.cgColor
//you can change the line width
shapeLayer.lineWidth = 3.0
view.layer.addSublayer(shapeLayer)