为什么更新的CALayer导致60-70%的CPU使用率(被其它进程)的增加?

问题描述 投票:0回答:1

我witing IOS应用程序时,接口由许多CALayers呈现。有一次,我注意到,CPU被其他进程(实际上不是APP)在图形更新加载。我开始的接口部分禁用更新和去的时刻只有一个CALayer的(在50-60赫兹)进行了更新,但所有其他层(数百个)进行静态展示过。所以仅更新这个一层的由其他进程收费CPU负荷的60-70%。当这个唯一的层的禁用更新,CPU没有加载。

任何人都可以说,什么是怎么回事?

[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];

// update layer which is sublayer of self.view.layer
self.headingCircularScaleLayer.transform = CATransform3DMakeRotation(DegToRad(-newHeadingAngle_deg), 0, 0, 1);

[self.view.layer setNeedsLayout];

[CATransaction commit];

这里headingCircularScaleLayer是CALayer的内容,其设置为一些图片

NOTE_1:(通过添加许多层和更新它们的CPU负载测试)

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
}

-(void) viewDidAppear:(BOOL)animated {

    [self createAndSetupLayers];

    CADisplayLink *displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(updateLayers)];
    [displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];

    self.startTime = [[NSDate date] timeIntervalSince1970];
}


- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}


-(void) createAndSetupLayers {

    NSMutableArray<CALayer*>* newLayersArray = [[NSMutableArray alloc] init];

    long numOfRows = 28;
    long numOfCols = 21;
    long numOfLayers = numOfRows * numOfCols;

    CGFloat cellWidth = self.view.bounds.size.width / numOfCols;
    CGFloat cellHeight = self.view.bounds.size.height / numOfRows;

    CGFloat layerWidth = cellWidth * 0.9;
    CGFloat layerHeight = cellHeight * 0.9;

    long currRow = 0;
    long currCol = 0;

    for (long i = 0; i < numOfLayers; i++)
    {
        currRow = i / numOfCols;
        currCol = i % numOfCols;

        CALayer* newLayer = [[CALayer alloc] init];

        newLayer.bounds = CGRectMake(0.0, 0.0, layerWidth, layerHeight);
        newLayer.anchorPoint = CGPointMake(0.5, 0.5);
        newLayer.position = CGPointMake((currCol + 0.5) * cellWidth, (currRow + 0.5) * cellHeight);
        newLayer.backgroundColor = [UIColor greenColor].CGColor;
        //newLayer.opacity = 0.5;

        //NSDictionary *newActions = @{ @"transform": [NSNull null] };
        //newLayer.actions = newActions;
        newLayer.actions = @{ @"contents": [NSNull null], @"position": [NSNull null],
                           @"frame": [NSNull null], @"opacity": [NSNull null],
                           @"bounds": [NSNull null], @"affineTransform": [NSNull null],
                           @"sublayerTransform": [NSNull null], @"transform": [NSNull null],
                           @"zPosition": [NSNull null], @"anchorPoint": [NSNull null],
                           @"cornerRadius": [NSNull null], @"sublayers": [NSNull null],
                           @"onLayout": [NSNull null], };


        CALayer* newColorLayer = [[CALayer alloc] init];
        newColorLayer.bounds = CGRectMake(0.0, 0.0, layerWidth, layerHeight);
        newColorLayer.anchorPoint = CGPointMake(0.5, 0.5);
        newColorLayer.position = CGPointMake(0.5 * layerWidth, 0.5 * layerHeight);
        newColorLayer.opacity = 0.5;
        newColorLayer.opaque = YES;
        newColorLayer.backgroundColor = [UIColor redColor].CGColor;

        //[newLayer addSublayer:newColorLayer];
        [self.view.layer addSublayer:newLayer];
        [newLayersArray addObject:newLayer];
    }

    self.layersArray = newLayersArray;
}

-(void) updateLayers {
    double currTime = [[NSDate date] timeIntervalSince1970] - self.startTime;

    double currLayerAngle = 0.5 * currTime;

    NSLog(@"%.2f  %.2f", currTime, currLayerAngle);

    //[CATransaction begin];
    //[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
    //[CATransaction setAnimationDuration:0.0];

    for (CALayer *currLayer in self.layersArray)
    {
        currLayer.transform = CATransform3DMakeRotation(currLayerAngle, 0, 0, 1);
    }

    //[CATransaction commit];
}

@end
ios performance core-animation calayer cpu-usage
1个回答
0
投票

正如评论说以上,创下kCATransactionDisableActions只会影响当前事务。你可能在其他地方的代码开始隐式动画。尝试明确设置图层的行动为null。你只需做一次,在创建层时。在这种情况下,你不需要做明确的交易。

layer.actions = @{ @"contents": [NSNull null], @"position": [NSNull null],
                   @"frame": [NSNull null], @"opacity": [NSNull null],
                   @"bounds": [NSNull null], @"affineTransform": [NSNull null],
                   @"sublayerTransform": [NSNull null], @"transform": [NSNull null],
                   @"zPosition": [NSNull null], @"anchorPoint": [NSNull null],
                   @"cornerRadius": [NSNull null], @"sublayers": [NSNull null],
                   @"onLayout": [NSNull null], };
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