如何使此JPanel中的像素动态变化?

问题描述 投票:1回答:1

我设计了一个程序,该程序输出1x1矩形(我将从现在开始称其为Pixels),其颜色在红色,绿色和蓝色之间的随机变量之间随机分配。现在,我想更进一步。首先,这是来源:

public class GUI extends JPanel {
private final static int MAX_X = 1920;
private final static int MAX_Y = 1080;

public void paintComponent(Graphics g) {
    super.paintComponent(g);

    for (int x = 0; x < MAX_X; x++) {
        for (int y = 0; y < MAX_Y; y++) {

            Color randomColor = Color.BLACK; //Black because it wouldn't work uninitialized.

            //Slightly inefficient? 
            int number; Random rColor = new Random();
            number = rColor.nextInt(3);

             if(number == 0){randomColor = Color.RED;}
             else if(number ==1){randomColor = Color.GREEN;}
             else if(number == 2){randomColor = Color.BLUE;}


            g.setColor(randomColor); //Red, Blue, or Green. Depends on if number is 0, 1 or 2.
            g.drawRect(x, y, 1, 1); 
        }


    }

}

}

它可以正常工作,并且像我期望的那样工作。这是下一个挑战:如何使它们不断变化?我想要的是,如果相邻像素为蓝色,而不是像素为绿色,然后任何绿色变为红色,红色变为蓝色。我不确定当前的设置是否可行。

旁注:我有一种方法可以将我在注释中标记为“稍微低效”的几行代码最小化为更干净的内部参数。我查找文档已有一段时间,但找不到Random的更多功能。

Entire Code

java jpanel
1个回答
0
投票

您可以使用计时器进行更改。例如:使用以下代码修改gui类,请参阅。此计时器每半秒运行一次,并重新绘制jpanel。您可以将500更改为所需的毫秒。它看起来像这样。

您不需要每次都创建一个新的随机数。 randomnumber.nextInt就足够了,您可以将数字作为实例

“在这里输入的图像描述” “在此处输入图片说明”

public class GUI extends JPanel {

    private final static int MAX_X = 200;
    private final static int MAX_Y = 150;
    private final Color RED = Color.RED, GREEN = Color.GREEN, BLUE = Color.BLUE;
    private final Random rColor = new Random();
    private int number;
    private Color randomColor;

    public GUI() {
        new Timer(1, new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                repaint();
            }
        }).start();
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        for (int x = 0; x < MAX_X; x++) {
            for (int y = 0; y < MAX_Y; y++) {

                number = rColor.nextInt(3);

                if (number == 0) { randomColor = RED;
                } else if (number == 1) { randomColor = GREEN;
                } else if (number == 2) {randomColor = BLUE;
                }

                g.setColor(randomColor);
                g.drawRect(x, y, 1, 1);
            }

        }

    }
}
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