UE4 19.2,Windows的打包未知错误

问题描述 投票:0回答:1

抱歉花时间,我在使用Windows打包游戏时遇到问题。它不适用于Visual Studio 2017,也不适用于2015.输出日志的问题部分:(粗线是错误,其他是消息)


UATHelper:打包(Windows(64位)):LINK:致命错误LNK1104:无法打开文件'X:\ MyGame \ Binaries \ Win64 \ MyGame.exe'

UATHelper:打包(Windows(64位)):错误:UBT错误:无法生成项目:X:\ MyGame \ Binaries \ Win64 \ MyGame.pdb

PackagingResults:错误:UBT错误:无法生成项目:X:\ MyGame \ Binaries \ Win64 \ MyGame.pdb

UATHelper:打包(Windows(64位)):总构建时间:26.35秒(本地执行程序:0.00秒)

UATHelper:打包(Windows(64位)):运行26.7634315s运行UnrealBuildTool.exe,ExitCode = 5

UATHelper:打包(Windows(64位)):错误:命令失败(结果:5):C:\ Program Files \ Epic Games \ UE_4.19 \ Engine \ Binaries \ DotNET \ UnrealBuildTool.exe MyGame Win64 Development -Project = X:\ MyGame \ MyGame.uproject X:\ MyGame \ MyGame.uproject -NoUBTMakefiles -remoteini =“X:\ MyGame”-skipdeploy -noxge -NoHotReload -ignorejunk。有关详细信息,请参阅logfile:'UnrealBuildTool-2018.11.28-15.33.44.txt'

UATHelper:打包(Windows(64位)):(参见C:\ Users \ MyPC \ AppData \ Roaming \ Unreal Engine \ AutomationTool \ Logs \ C + Program + Files + Epic + Games + UE_4.19 \ UAT_Log.txt for完全异常跟踪)

PackagingResults:错误:命令失败(结果:5):C:\ Program Files \ Epic Games \ UE_4.19 \ Engine \ Binaries \ DotNET \ UnrealBuildTool.exe MyGame Win64 Development -Project = X:\ MyGame \ MyGame.uproject X: \ MyGame \ MyGame.uproject -NoUBTMakefiles -remoteini =“X:\ MyGame”-skipdeploy -noxge -NoHotReload -ignorejunk。有关详细信息,请参阅logfile:'U nrealBuildTool-2018.11.28-15.33.44.txt'

UATHelper:打包(Windows(64位)):使用ExitCode = 5退出AutomationTool(5)

UATHelper:包装(Windows(64位)):BUILD FAILED

PackagingResults:错误:未知错误

LogSlate:窗口'输出日志'被销毁


我将衷心感谢您的帮助。非常感谢你。

fatal-error packaging unreal-engine4 blueprint
1个回答
0
投票

实际上对Unreal一无所知,但看起来你的项目路径在-project=<Project Path>.uproject选项后面定义了两次。

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