如何解决导出会话中不显示核心动画输出的 Mac Catalyst 框架错误?

问题描述 投票:0回答:1

这已被证实是一个框架错误(发生在 Mac Catalyst 上,但不是 iOS 或 iPadOS),看来罪魁祸首是

AVVideoCompositionCoreAnimationTool

/// Exports a video with the target animating.
    func exportVideo() {
        let destinationURL = createExportFileURL(from: Date())
        guard let videoURL = Bundle.main.url(forResource: "black_video", withExtension: "mp4") else {
            delegate?.exporterDidFailExporting(exporter: self)
            print("Can't find video")
            return
        }

        // Initialize the video asset
        let asset = AVURLAsset(url: videoURL, options: [AVURLAssetPreferPreciseDurationAndTimingKey: true])
        guard let assetVideoTrack: AVAssetTrack = asset.tracks(withMediaType: AVMediaType.video).first,
              let assetAudioTrack: AVAssetTrack = asset.tracks(withMediaType: AVMediaType.audio).first else { return }
        let composition = AVMutableComposition()
        guard let videoCompTrack = composition.addMutableTrack(withMediaType: AVMediaType.video, preferredTrackID: Int32(kCMPersistentTrackID_Invalid)),
              let audioCompTrack = composition.addMutableTrack(withMediaType: AVMediaType.audio, preferredTrackID: Int32(kCMPersistentTrackID_Invalid)) else { return }
        videoCompTrack.preferredTransform = assetVideoTrack.preferredTransform

        // Get the duration
        let videoDuration = asset.duration.seconds

        // Get the video rect
        let videoSize = assetVideoTrack.naturalSize.applying(assetVideoTrack.preferredTransform)
        let videoRect = CGRect(origin: .zero, size: videoSize)

        // Initialize the target layers and animations
        animationLayers = TargetView.initTargetViewAndAnimations(atPoint: CGPoint(x: videoRect.midX, y: videoRect.midY), atSecondsIntoVideo: 2, videoRect: videoRect)

        // Set the playback speed
        let duration = CMTime(seconds: videoDuration,
                              preferredTimescale: CMTimeScale(600))
        let appliedRange = CMTimeRange(start: .zero, end: duration)
        videoCompTrack.scaleTimeRange(appliedRange, toDuration: duration)
        audioCompTrack.scaleTimeRange(appliedRange, toDuration: duration)

        // Create the video layer.
        let videolayer = CALayer()
        videolayer.frame = CGRect(origin: .zero, size: videoSize)

        // Create the parent layer.
        let parentlayer = CALayer()
        parentlayer.frame = CGRect(origin: .zero, size: videoSize)
        parentlayer.addSublayer(videolayer)

        let times = timesForEvent(startTime: 0.1, endTime: duration.seconds - 0.01)
        let timeRangeForCurrentSlice = times.timeRange
        // Insert the relevant video track segment
        do {
            try videoCompTrack.insertTimeRange(timeRangeForCurrentSlice, of: assetVideoTrack, at: .zero)
            try audioCompTrack.insertTimeRange(timeRangeForCurrentSlice, of: assetAudioTrack, at: .zero)
        }
        catch let compError {
            print("TrimVideo: error during composition: \(compError)")
            delegate?.exporterDidFailExporting(exporter: self)
            return
        }

        // Add all the non-nil animation layers to be exported.
        for layer in animationLayers.compactMap({ $0 }) {
            parentlayer.addSublayer(layer)
        }

        // Configure the layer composition.
        let layerComposition = AVMutableVideoComposition()
        layerComposition.frameDuration = CMTimeMake(value: 1, timescale: 30)
        layerComposition.renderSize = videoSize
        layerComposition.animationTool = AVVideoCompositionCoreAnimationTool(
            postProcessingAsVideoLayer: videolayer,
            in: parentlayer)
        let instructions = initVideoCompositionInstructions(
            videoCompositionTrack: videoCompTrack, assetVideoTrack: assetVideoTrack)
        layerComposition.instructions = instructions

        // Creates the export session and exports the video asynchronously.
        guard let exportSession = initExportSession(
                composition: composition,
                destinationURL: destinationURL,
                layerComposition: layerComposition) else {
            delegate?.exporterDidFailExporting(exporter: self)
            return
        }
        // Execute the exporting
        exportSession.exportAsynchronously(completionHandler: {
            if let error = exportSession.error {
                print("Export error: \(error), \(error.localizedDescription)")
            }
            self.delegate?.exporterDidFinishExporting(exporter: self, with: destinationURL)
        })
    }

不确定如何实现执行与此可重现案例相同的动画的自定义合成器:

class AnimationCreator: NSObject {

    // MARK: - Target Animations

    /// Creates the target animations.
    static func addAnimationsToTargetView(_ targetView: TargetView, startTime: Double) {
        // Add the appearance animation
        AnimationCreator.addAppearanceAnimation(on: targetView, defaultBeginTime: AVCoreAnimationBeginTimeAtZero, startTime: startTime)
        // Add the pulse animation.
        AnimationCreator.addTargetPulseAnimation(on: targetView, defaultBeginTime: AVCoreAnimationBeginTimeAtZero, startTime: startTime)
        // Add the rotation animation
        AnimationCreator.addRotationAnimation(to: targetView, beginTime: AVCoreAnimationBeginTimeAtZero, startTime: startTime)
    }

    /// Adds the appearance animation to the target
    private static func addAppearanceAnimation(on targetView: TargetView, defaultBeginTime: Double = 0, startTime: Double = 0) {
        // Starts the target transparent and then turns it opaque at the specified time
        targetView.targetImageView.layer.opacity = 0
        let appear = CABasicAnimation(keyPath: "opacity")
        appear.duration = .greatestFiniteMagnitude // stay on screen forever
        appear.fromValue = 1.0 // Opaque
        appear.toValue = 1.0 // Opaque
        appear.beginTime = defaultBeginTime + startTime
        targetView.targetImageView.layer.add(appear, forKey: "appear")
    }

    /// Adds a pulsing animation to the target.
    private static func addTargetPulseAnimation(on targetView: TargetView, defaultBeginTime: Double = 0, startTime: Double = 0) {
        let targetPulse = CABasicAnimation(keyPath: "transform.scale")
        targetPulse.fromValue = 1 // Regular size
        targetPulse.toValue = 1.1 // Slightly larger size
        targetPulse.duration = 0.4
        targetPulse.beginTime = defaultBeginTime + startTime
        targetPulse.autoreverses = true
        targetPulse.repeatCount = .greatestFiniteMagnitude
        targetView.targetImageView.layer.add(targetPulse, forKey: "pulse_animation")
    }

    /// Adds a spinning animation to the target.
    private static func addRotationAnimation(to targetView: TargetView, beginTime: Double = 0, startTime: Double = 0) {
        let rotation: CABasicAnimation = CABasicAnimation(keyPath: "transform.rotation.z")
        rotation.toValue = Double.pi * 2 // rotate in a complete circle
        rotation.duration = 1.0
        rotation.isCumulative = true
        rotation.repeatCount = .greatestFiniteMagnitude
        rotation.beginTime = beginTime
        targetView.targetImageView.layer.add(rotation, forKey: "rotation_animation")
    }
}
ios swift core-animation metal mac-catalyst
1个回答
0
投票

我无法确定为什么

CABasicAnimation
不起作用,但
CAKeyframeAnimation
可以。已验证的工作代码。如果您有任何疑问,请告诉我。

import UIKit
import AVFoundation

class AnimationCreator: NSObject {

    // MARK: - Target Animations

    /// Creates the target animations.
    static func addAnimationsToTargetView(_ targetView: TargetView, startTime: Double) {
        // Add the appearance animation
        AnimationCreator.addAppearanceAnimation(on: targetView, defaultBeginTime: AVCoreAnimationBeginTimeAtZero, startTime: startTime)
        // Add the pulse animation.
        AnimationCreator.addTargetPulseAnimation(on: targetView, defaultBeginTime: AVCoreAnimationBeginTimeAtZero, startTime: startTime)
        // Add the rotation animation
        AnimationCreator.addRotationAnimation(to: targetView, beginTime: AVCoreAnimationBeginTimeAtZero, startTime: startTime)
    }

    /// Adds the appearance animation to the target
    private static func addAppearanceAnimation(on targetView: TargetView, defaultBeginTime: Double = 0, startTime: Double = 0) {
        // Starts the target transparent and then turns it opaque at the specified time
        targetView.targetImageView.layer.opacity = 1.0

        let animation = CAKeyframeAnimation(keyPath: #keyPath(CALayer.opacity))
        animation.duration = 2.25
        animation.repeatCount = .zero
        animation.values = [
            CGFloat(0.0),
            CGFloat(1.0)
            ] as [CGFloat]
        animation.beginTime = AVCoreAnimationBeginTimeAtZero
        animation.isRemovedOnCompletion = false
        targetView.targetImageView.layer.add(animation, forKey: nil)
    }

    /// Adds a pulsing animation to the target.
    private static func addTargetPulseAnimation(on targetView: TargetView, defaultBeginTime: Double = 0, startTime: Double = 0) {
        let animation = CAKeyframeAnimation(keyPath: "transform.scale")
        animation.duration = 2.25
        animation.repeatCount = .infinity
        animation.values = [1.0, 1.1]
        animation.beginTime = AVCoreAnimationBeginTimeAtZero
        animation.isRemovedOnCompletion = false
        targetView.targetImageView.layer.add(animation, forKey: nil)
    }

    /// Adds a spinning animation to the target.
    private static func addRotationAnimation(to targetView: TargetView, beginTime: Double = 0, startTime: Double = 0) {
        let animation = CAKeyframeAnimation(keyPath: "transform.rotation")
        animation.duration = 1.0
        animation.repeatCount = .infinity
        animation.values = [0.0, Double.pi * 2]
        animation.beginTime = AVCoreAnimationBeginTimeAtZero
        animation.isRemovedOnCompletion = false
        targetView.targetImageView.layer.add(animation, forKey: nil)
    }
}
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