为什么我的 Runge-Kutta 实现会振荡到 0?

问题描述 投票:0回答:1

我已经在 Haskell 中实现了 Runge-Kutta。然而,当在位置为 (0, 0, -10) 且速度为 (0, 0, 0) 的物体上运行时,它会非常快速地来回振荡,直到 到达位置 (0, 0, 0)。

出了什么问题?

(注意:我正在基于 this 资源 以及

*|
|*
运算符实现,分别将标量乘以向量,以及将向量乘以标量。

integrate :: PhysicalObject a => a -> Second -> Second -> (Position3, Velocity3)
integrate object t dt = (p, v)
  where p = (position object) + (dxdt |* dt)
        v = (velocity object) + (dvdt |* dt)
        dxdt = (1.0 / 6.0) *| (dx1 + (2 *| (dx2 + dx3)) + dx4)
        dvdt = (1.0 / 6.0) *| (dv1 + (2 *| (dv2 + dv3)) + dv4)
        (dx1, dv1) = (velocity object, acceleration (position object, velocity object) t)
        (dx2, dv2) = evaluate (position object, velocity object) t (0.5*dt) (dx1, dv1)
        (dx3, dv3) = evaluate (position object, velocity object) t (0.5*dt) (dx2, dv2)
        (dx4, dv4) = evaluate (position object, velocity object) t dt (dx3, dv3)

evaluate :: (Vec3 Double, Vec3 Double) -> Second -> Second -> (Vec3 Double, Vec3 Double) -> (Vec3 Double, Vec3 Double)
evaluate (ix, iv) t dt (dx, dv) = (odx, odv)
  where odx = sv
        odv = acceleration (sx, sv) (t + dt)
        sx  = ix + (dx |* dt)
        sv  = iv + (dv |* dt)

acceleration :: (Vec3 Double, Vec3 Double) -> Second -> Vec3 Double
acceleration (sx, sv) t =  (-k *| sx) - (b *| sv)
  where k = 10
        b = 1
haskell math physics numerical-integration
1个回答
0
投票

在本例中,

acceleration
函数正在模拟弹簧。

我已将其更改为:

acceleration :: (Vec3 Double, Vec3 Double) -> Second -> Vec3 Double
acceleration (sx, sv) t =  sv
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