无法创建d3d设备

问题描述 投票:0回答:2

我正在尝试初始化directX,但是由于某种原因,它无法创建d3d设备。它可以正确编译,但是显示最后一个消息框(“无法创建D3D设备”)

调试时:-d3dObject 0x00000000 IDirect3D9 *-IUnknown {...} IUnknown__vfptr CXX0030:错误:无法评估表达式

#include <d3d9.h>
#include <d3dx9.h>
#include <windows.h>

HWND hMainWindow;

IDirect3D9 *d3dObject = 0;
IDirect3DDevice9 *d3dDevice = 0;

bool InitDirectX()
{
    d3dObject = Direct3DCreate9(D3D_SDK_VERSION);
    if( !d3dObject )
    {
        MessageBox(0, "Can't create Direct3D Object", "Error", MB_ICONSTOP);
        PostQuitMessage(0);
    }

    D3DDISPLAYMODE mode;
    d3dObject->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &mode);
    d3dObject->CheckDeviceType(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mode.Format, mode.Format, true);
    d3dObject->CheckDeviceType(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, false);

    D3DCAPS9 caps;
    d3dObject->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);

    DWORD devBehaviorFlags = 0;
    if( caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT )
          devBehaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
    else
          devBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;

    // If pure device and HW T&L supported
    if( caps.DevCaps & D3DDEVCAPS_PUREDEVICE &&
          devBehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING)
                devBehaviorFlags |= D3DCREATE_PUREDEVICE;

    D3DPRESENT_PARAMETERS d3dpp;
    d3dpp.BackBufferWidth            = 800;
    d3dpp.BackBufferHeight           = 600;
    d3dpp.BackBufferFormat           = D3DFMT_X8R8G8B8;
    d3dpp.BackBufferCount            = 1;
    d3dpp.MultiSampleType            = D3DMULTISAMPLE_NONE;
    d3dpp.MultiSampleQuality         = 0;
    d3dpp.SwapEffect                 = D3DSWAPEFFECT_DISCARD;
    d3dpp.hDeviceWindow              = hMainWindow;
    d3dpp.Windowed                   = true;
    d3dpp.EnableAutoDepthStencil     = true;
    d3dpp.AutoDepthStencilFormat     = D3DFMT_D24S8;
    d3dpp.Flags                      = 0;
    d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
    d3dpp.PresentationInterval       = D3DPRESENT_INTERVAL_IMMEDIATE;


    if(!d3dObject->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hMainWindow, devBehaviorFlags, &d3dpp, &d3dDevice))
    {
        ::MessageBox(0, "Can't create D3D device", "Error", MB_ICONSTOP);
        return false;
    }

    return true;
}
c++ directx directx-9
2个回答
2
投票

IDirect3D9 :: CreateDevice返回一个HRESULT而不是布尔值。检查设备是否已创建的正确方法是使用SUCCEEDED或FAILED宏:

HRESULT hr = d3dObject->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hMainWindow, devBehaviorFlags, &d3dpp, &d3dDevice);
if( FAILED(hr) )
{
    // hr will be one of the D3DERR_ values
    ::MessageBox(0, "Can't create D3D device", "Error", MB_ICONSTOP);
    return false;
}

0
投票

调试D3D9的最佳方法是通过启用上一个答案中提到的调试DLL。不幸的是,Windows 7和更低版本支持D3D9调试DLL。如果您使用的是Windows 8或更高版本,那么最好的选择是转到D3D11(无论如何,您都可以这样做)。根据您的描述,您说程序显示了第二个MessageBox,这意味着对CreateDevice的调用已失败。但是您提到调试器说d3dObject为空。我将假设您获得此读数的位置是在调用Direct3DCreate9之前,否则您的程序将在第二个消息框出现之前崩溃。

在您的特定情况下,CreateDevice实际上是成功的,因为HRESULT为0表示成功(S_OK),因此,如前一个答案所述,请使用SUCCEEDED或FAILED宏检查HRESULT状态,而不是将thrm解释为bool。

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