嘿,伙计们,我有这个简单的脚本,正在测试。目前,它基本上让你选择一个位图,然后添加路径到edittext。assign shader按钮创建了一个材料并将其分配。我想做的是使用用户路径来定义一个位图纹理来添加到漫射槽中。有点卡在那里了.提前感谢大家的帮助.这里是目前的脚本。
try(DestroyDialog Browse)catch()
滚动浏览 "浏览" 宽度:550 高度:150
(
button btn_browse "browse" pos:[430,20]
button btn_assin "Assign Shader "
edittext edt_image "ImageFile:" fieldWidth: 350 pos:[5,22]
on btn_browse pressed do
(
imgDir = getOpenFilename caption: "Open File" types: "Jpg (*.jpg)|*.jpg|Exr (*.exr)|*.exr|Tif (*.tif)|*.tif|ALL|*.*|"
edt_image.text = imgDir
)
on btn_assin pressed do
(
if edt_image != undefined do
(
for i in selection do
(
i.material = meditmaterials[1].diffuseMap = Bitmaptexture filename: ????????????????????
)
)
)
)
创建对话框 浏览
try(DestroyDialog Browse) catch()
rollout Browse "Browse" width:550
(
editText edt_image "Image File:" fieldWidth:400 across:2
button btn_browse "Browse" align:#right
button btn_assign "Assign Shader"
on btn_browse pressed do
(
local imgPath = getOpenFilename caption: "Open File" types: "Jpg (*.jpg)|*.jpg|Exr (*.exr)|*.exr|Tif (*.tif)|*.tif|ALL|*.*|"
if imgPath != undefined do edt_image.text = imgPath
)
on btn_assign pressed do if isProperty meditMaterials[1] #diffuseMap AND doesFileExist edt_image.text do
(
meditMaterials[1].diffuseMap = BitmapTexture filename:edt_image.text
selection.material = meditMaterials[1]
)
)
createDialog Browse