我想先做animation1,然后再做animation2。我也想永远重复一遍。
let animation1 = CAKeyframeAnimation(keyPath: #keyPath(CALayer.position))
animation1.path = circularFirstPath.cgPath
let animation2 = CAKeyframeAnimation(keyPath: #keyPath(CALayer.position))
animation2.path = circularSecondPath.cgPath
circleView3.layer.add(animation1, forKey: nil)
circleView3.layer.add(animation2, forKey: nil)
如果您想更改位置,请尝试以下操作:
let segmentDuration: CFTimeInterval = 2.0
let points = [CGPoint(x: 0, y: 0), CGPoint(x: 400.0, y: 0.0), CGPoint(x: 200.0, y: 200.0)]
let posAnimation = CABasicAnimation(keyPath: "position")
posAnimation.duration = segmentDuration
posAnimation.fromValue = points[0]
posAnimation.toValue = points[1]
let posAnimation1 = CABasicAnimation(keyPath: "position")
posAnimation1.beginTime = posAnimation.duration
posAnimation1.duration = segmentDuration
posAnimation1.fromValue = points[1]
posAnimation1.toValue = points[2]
let posAnimation2 = CABasicAnimation(keyPath: "position")
posAnimation2.beginTime = posAnimation.duration + posAnimation1.duration
posAnimation2.duration = segmentDuration
posAnimation2.fromValue = points[2]
posAnimation2.toValue = points[0]
let positionChain: CAAnimationGroup = CAAnimationGroup()
positionChain.animations = [posAnimation, posAnimation1, posAnimation2]
positionChain.duration = posAnimation.duration + posAnimation1.duration + posAnimation2.duration
positionChain.fillMode = CAMediaTimingFillMode.forwards
positionChain.repeatCount = .infinity
anySubLayer.add(positionChain, forKey: "positionChain")