我现在正在处理一个webgl项目,并且试图从plugin.jslib调用index.html中的javascript函数
我用Google搜索了一些方法,但似乎无法使用。有没有合适而简单的方法来做到这一点?
下面的代码是我尝试过的。
index.html
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>%UNITY_WEB_NAME%</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.javascript"></script>
<script src="%UNITY_WEBGL_LOADER_URL%"></script>
<script type="text/javascript">
window.CheckLoad = function(){ window.alert('It is working!!'); };
</script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "%UNITY_WEBGL_BUILD_URL%", {onProgress: UnityProgress});
</script>
</head>
<body>
...
</body>
</html>
plugin.jslib
mergeInto(LibraryManager.library {
Loaded: function()
{
window.CheckLoad();
},
});
Unity C#脚本
public class blablabla : MonoBehaviour
{
[DllImport("__Internal")]
private static extern void Loaded();
public static void IsLoaded()
{
#if !UNITY_EDITOR && UNITY_WEBGL
Loaded();
#endif
}
void Start()
{
IsLoaded();
}
}
嗯..我很愚蠢。原来这是我的错误,而且做这些东西的方法很简单。
对于那些可能有相同问题的人,请检查以下代码。
index.html
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>%UNITY_WEB_NAME%</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.javascript"></script>
<script src="%UNITY_WEBGL_LOADER_URL%"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "%UNITY_WEBGL_BUILD_URL%", {onProgress: UnityProgress});
function CheckLoad(){
window.alert("WORKING~!");
}
</script>
</head>
<body>
...
</body>
</html>
plugin.jslib
var plugin = {
Loaded: function()
{
CheckLoad();
}
};
mergeInto(LibraryManager.library, plugin);