Unity / C# - 更改绘画地形的画笔大小

问题描述 投票:0回答:1

我正在编写运行时地形编辑器以统一并陷入困境。起初我只想用textrue绘制地形。我发现这个代码,它工作正常:

脚本:TerrainPainter

void Paint(Vector3 point)
{
    mapX = (int)(((point.x - terrainPosition.x) / terrainData.size.x) * heightmapWidth);
    mapY = (int)(((point.z - terrainPosition.z) / terrainData.size.z) * heigtmapHeight);

    splatmapData[mapY, mapX, 0] = element[0, 0, 0] = 0;
    splatmapData[mapY, mapX, 1] = element[0, 0, 1] = 1;

    terrain.terrainData.SetAlphamaps(mapX, mapY, element);
}

但现在我想要绘制不同的尺寸/厚度。我有另一个名为Terrainmodifier的脚本,我用它来升高和降低地形。在那里,我有这样的提升线:

脚本:Terrainmodifier

    public void RaiseTerrain(Terrain terrain, Vector3 location, float effectIncrement)
{
    int offset = areaOfEffectSize / 2;

    //--1--
    Vector3 tempCoord = (location - terrain.GetPosition());
    Vector3 coord;

    coord = new Vector3(
        (tempCoord.x / GetTerrainSize().x),
        (tempCoord.y / GetTerrainSize().y),
        (tempCoord.z / GetTerrainSize().z)
        );

    Vector3 locationInTerrain = new Vector3(coord.x * terrainHeightMapWidth, 0, coord.z * terrainHeightMapHeight);
    // End --1--

    // --2--
    int terX = (int)locationInTerrain.x - offset;
    int terZ = (int)locationInTerrain.z - offset;
    // End --2--

    // --3--
    float[,] heights = targetTerrainData.GetHeights(terX, terZ, areaOfEffectSize, areaOfEffectSize);

    for (int xx = 0; xx < areaOfEffectSize; xx++)
    {
        for (int yy = 0; yy < areaOfEffectSize; yy++)
        {
            heights[xx, yy] += (effectIncrement * Time.smoothDeltaTime);
        }
    }

    targetTerrainData.SetHeights(terX, terZ, heights);
}

所以我认为我可以用这个作为援助并转移它。所以我使用了GetAlphamaps()而不是GetHeights()并添加了变量areaOfEffectSize。

脚本:TerrainPainter

    void Paint(Vector3 point)
{

    // --1--
    mapX = (int)(((point.x - terrainPosition.x) / terrainData.size.x) * heightmapWidth);
    mapY = (int)(((point.z - terrainPosition.z) / terrainData.size.z) * heigtmapHeight);
    // End --1--

    // --2--
    int terX = (int)mapX - (areaOfEffectSize / 2);
    int terY = (int)mapY - (areaOfEffectSize / 2);
    // End --2--

    // --3--
    splatmapData = terrainData.GetAlphamaps(terX, terY, areaOfEffectSize, areaOfEffectSize);

    for(int xx = 0; xx < areaOfEffectSize; xx++)
    {
        for (int yy = 0; yy < areaOfEffectSize; yy++)
        {
            splatmapData[yy, xx, 1] = element[0, 0, 1] = 1;
        }
    }
    terrain.terrainData.SetAlphamaps(terX, terY, element);
}

希望某人能帮我找到错误。如何更改“画笔”的大小?

编辑:我在代码中写注释以查看已传输/相关的行。

c# unity3d terrain heightmap
1个回答
1
投票

哦,伙计们,我犯了一个愚蠢的错误。通过将splatmapData传递给SetAlphamaps -.-解决了这个问题所以解决方案是:

[..]

        for (int xx = 0; xx < areaOfEffectSize; xx++)
    {
        for (int yy = 0; yy < areaOfEffectSize; yy++)
        {
            splatmapData[yy, xx, 0] = 0;
            splatmapData[yy, xx, 1] = 1;
        }
    }
    terrain.terrainData.SetAlphamaps(terX, terY, splatmapData);
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