接近轮廓到矩形

问题描述 投票:1回答:1

我正试图从图像中检测并提取扑克牌。计划是检测卡片的轮廓,然后使用轮廓区域提取它们。 (有更有效的方法吗?)问题是我在非闭合轮廓上遇到麻烦:enter image description here

有了这个轮廓,我无法计算矩形的面积。因此,我进行了形态转换以关闭轮廓,产生:enter image description here

边缘提取后:enter image description here

让我留下这些带有扭曲角落边缘的“矩形”。如何将这些伪矩形近似为完美的几何矩形?

有更有效的方法吗?

到目前为止,这是我的代码:

#include "opencv2/imgproc/imgproc.hpp"
#include "opencv2/highgui/highgui.hpp"
#include <stdlib.h>
#include <stdio.h>

using namespace cv;
using namespace std;

#define BKG_THRESH 60 // preProcessImg

Mat src;


void preProcessImg(Mat* _img){
    Mat aux_gray;

    cvtColor(*_img, aux_gray, CV_BGR2GRAY );

    GaussianBlur(aux_gray, *_img, Size(5,5), 0);
}



int main( int argc, char** argv ){
    vector<vector<Point>> contours;


    /// Load an image
    src = imread("img.jpg");

    preProcessImg(&src);

    Canny(src, src, 30, 200);

    //Mostrar imagem
    namedWindow( "canny_output", CV_WINDOW_NORMAL); // Create a window
    imshow( "canny_output", src);
    waitKey(0);

    Mat structuringElement = getStructuringElement(MORPH_ELLIPSE, Size(7, 7));
    morphologyEx(src, src, MORPH_CLOSE, structuringElement);

    //Mostrar imagem
    namedWindow( "morph_transf", CV_WINDOW_NORMAL); // Create a window
    imshow( "morph_transf", src);
    waitKey(0);

    findContours(src, contours, RETR_EXTERNAL, CHAIN_APPROX_SIMPLE);

    Mat drawing = Mat::zeros( src.size(), CV_8UC3 );
    for( int i = 0; i< contours.size(); i++){
        Scalar color( rand()&255, rand()&255, rand()&255 );
        drawContours( drawing, contours, i, color );
    }

    //Mostrar imagem
    namedWindow( "contours", CV_WINDOW_NORMAL); // Create a window
    imshow( "contours", drawing);
    waitKey(0);

    return 0;
  }    
c++ opencv opencv-contour
1个回答
1
投票

更健壮的方法是在Canny找到线条(Hough线),与它们相交并找到矩形。轮廓对噪音不稳健。

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