协程无法正常工作

问题描述 投票:-2回答:1

嗨我在c#中的脚本的以下协程部分有问题。我得到的错误信息附在屏幕抓取中,似乎是:GetComponent<Renderer>()

using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;

public class test: MonoBehaviour
{
    public float model2;
    public float model1;

    public void section1()
    {
        SceneManager.LoadScene("section1", LoadSceneMode.Single);
    }

    public void fade()
    {
       StartCoroutine(colorlerpin());
    }

    public IEnumerator colorlerpin()
    {    
        float ElapsedTime2 = 0.0f;
        float TotalTime2 = 1f;
        while (ElapsedTime2 < TotalTime2)
        {
            //  fades out main heart
            ElapsedTime2 += Time.deltaTime;
            model1.GetComponent<Renderer>().material.color = Color.Lerp(new Color(1f, 1f, 1f, 1f), new Color(1f, 1f, 1f, 0f), (ElapsedTime2 / TotalTime2));
            yield return null;
            //  fades in cutaway
            ElapsedTime2 += Time.deltaTime;
            model2.GetComponent<Renderer>().material.color = Color.Lerp(new Color(1f, 1f, 1f, 0f), new Color(1f, 1f, 1f, 1f), (ElapsedTime2 / TotalTime2));
            yield return null;
        }
    }
}

enter image description here

c# unity3d coroutine oculus
1个回答
5
投票

图像告诉你问题是什么:你试图在GetComponent类型的字段上调用float,而不是GameObjectMonoBehaviour

floats是简单的数字,如0.52,他们没有组件。您可能想要将类型更改为GameObject / MonoBehaviour

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