当变量更改时得到通知

问题描述 投票:-1回答:2

是否有任何方法可以在更改变量后获得?如果是这样,我该如何实现?

c# unity3d
2个回答
4
投票

“官方”方法是INotifyPropertyChanged。例如。 UI的控件(Windows窗体,WPF)使用它来自动刷新控件,当数据对象绑定到控件时。

public class MyClass : INotifyPropertyChanged
{
    public event PropertyChangedEventHandler PropertyChanged;

    private void OnPropertyChanged(string propertyName)
    {
        PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
    }

    ...
}

然后您可以实现这样的属性

private string _name;
public string Name
{
    get { return _name; }
    set {
        if (value != _name) {
            _name = value;
            OnPropertyChanged(nameof(Name));
        }
    }
}

您可以这样使用它:

var myObj = new MyClass();
myObj.PropertyChanged += MyObj_PropertyChanged;

myObj.Name = "new name";

// Clean up (e.g. in a `Dispose()` method)
myObj.PropertyChanged -= MyObj_PropertyChanged;

假设此事件处理程序:

// Will be called whenever a property of `MyClass` is updated.
private void MyObj_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
    // Example
    if (e.PropertyName == nameof(MyClass.Name)) {
        var myObj = (MyClass)sender;
        //TODO: do something.
    }
}

0
投票

只需检查更新无效。我认为这是在Unity中实现所需目标的最简单方法。

var varToCheckIfChanged; //This is the variable you want to know if it is still the same
var tempVar; //This variable stores the original value, and every time the varToCheckIfChanged changed, you update it.

//Gets called on Start of the scene
void Start
{
     tempVar = varToCheckIfChanged;
}

//Gets called every frame
void Update
{
    if(varToCheckIfChanged != tempVar)
    {
        Debug.Log("Variable changed!"); //Debug when the variable is updated
        var tempVar = varToCheckIfChanged;
    }

}
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