因此,我已经在基于libGDX的Eclipse中创建了一个小型桌面应用程序(gradle项目)。在Eclipse中完美运行。当我导出为“可运行的JAR文件”(选中将程序包所需的库导入生成的JAR时)时,我收到警告:“ Fat Jar导出:找不到'D:Project TI Helper / core / bin的类路径条目/ default /“。
我不知道这是什么。但是JAR肯定无法运行。因此,我尝试在命令提示符下执行“ gradle desktop:dist --stacktrace”。这样一来,生成的JAR文件似乎没有任何错误或警告。因此,我转到... / desktop / build / libs /并尝试使用“ java -jar desktop-1.0.jar”运行它,纹理打包器开始打包,但最终失败,并在窗口中显示此消息控制台。
生成的图集文件位于指定位置。包装了纹理。到底为什么不装载东西?顺便说一句,我同时将Java版本1.8.0_241用于JDK和JRE。
编辑因此,它在Assets类中的“ TextureAtlas atlas = asset2d.get(Cn.TEXTURES);”处失败。深入了解AssetManager
public synchronized <T> T get (String fileName) {
Class<T> type = assetTypes.get(fileName);
if (type == null) throw new GdxRuntimeException("Asset not loaded: " + fileName);
...
所以似乎提供的字符串没有指向我的地图集文件。 Cn.TEXTURES定义为“ ../desktop/assets/atlas/textures.atlas”。这就提出了一个问题:您如何编写路径?
DesktopLauncher.java
public class DesktopLauncher
{
public static boolean rebuildAtlas = true;
public static boolean drawDebugOutline = true;
public static void main (String[] arg)
{
// Build Texture Atlases
if (rebuildAtlas) {
Settings settings = new Settings();
settings.maxWidth = 2048;
settings.maxHeight = 2048;
settings.pot = false;
settings.combineSubdirectories = true;
// Pack images in "textures" folder
TexturePacker.process("assets/textures", "assets/atlas", "textures.atlas");
}
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = "TI Helper";
cfg.useGL30 = false;
cfg.width = Cn.RESOLUTION_WIDTH;
cfg.height = Cn.RESOLUTION_HEIGHT;
cfg.fullscreen = true;
new LwjglApplication(new TIHelper(), cfg);
}
}
Assets.java
public class Assets implements Disposable, AssetErrorListener
{
public static final String TAG = Assets.class.getName();
public static final Assets instance = new Assets();
// Asset managers
public AssetManager assets2d;
public AssetDeco assetDeco;
public AssetFonts fonts;
public AssetMisc assetMisc;
// General fonts
public static Font not16, not20, not24, dig16;
// Singelton: prevent installation from other classes
private Assets() {}
public void init ()
{
// Init 2D graphics manager
init2DAssetManager();
TextureAtlas atlas = assets2d.get(Cn.TEXTURES);
// Cn.TEXTURES == String TEXTURES = "../desktop/assets/atlas/textures.atlas";
// Create game resource objects
fonts = new AssetFonts();
assetDeco = new AssetDeco(atlas);
assetMisc = new AssetMisc(atlas);
// Create fonts
not16 = new Font(Assets.instance.fonts.notalot_16);
not20 = new Font(Assets.instance.fonts.notalot_20);
not24 = new Font(Assets.instance.fonts.notalot_24);
dig16 = new Font(Assets.instance.fonts.digits_16);
}
private void init2DAssetManager()
{
// Create the manager
assets2d = new AssetManager();
// Set asset manager error handler
assets2d.setErrorListener(this);
// Load texture atlas
assets2d.load(Cn.TEXTURES, TextureAtlas.class);
// Start loading assets and wait until finished
assets2d.finishLoading();
// Prompt output
Gdx.app.debug(TAG, "# of assets loaded: " + assets2d.getAssetNames().size);
for (String a : assets2d.getAssetNames())
Gdx.app.debug(TAG, "asset: " + a);
}
@Override
public void dispose ()
{
assets2d.dispose();
}
public void error (String filename, Class<?> type, Throwable throwable) {
Gdx.app.error(TAG, "Couldn't load asset '" + filename + "'", (Exception)throwable);
}
...
Desktop build.gradle
apply plugin: "java"
sourceCompatibility = 1.8
sourceSets.main.java.srcDirs = [ "src/" ]
sourceSets.main.resources.srcDirs = ["../desktop/assets"]
project.ext.mainClassName = "com.ti.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../desktop/assets")
task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
}
task debug(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
debug = true
}
task dist(type: Jar) {
manifest {
attributes 'Main-Class': project.mainClassName
}
dependsOn configurations.runtimeClasspath
from {
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
}
with jar
}
dist.dependsOn classes
eclipse.project.name = appName + "-desktop"
Workspace build.gradle
buildscript {
repositories {
mavenLocal()
mavenCentral()
maven { url "https://plugins.gradle.org/m2/" }
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
jcenter()
google()
}
dependencies {
}
}
allprojects {
apply plugin: "eclipse"
version = '1.0'
ext {
appName = "ti-helper"
gdxVersion = '1.9.10'
roboVMVersion = '2.3.8'
box2DLightsVersion = '1.4'
ashleyVersion = '1.7.0'
aiVersion = '1.8.0'
}
repositories {
mavenLocal()
mavenCentral()
jcenter()
google()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":desktop") {
apply plugin: "java-library"
dependencies {
implementation project(":core")
api "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
api "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
api "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
api "com.badlogicgames.gdx:gdx-controllers-desktop:$gdxVersion"
api "com.badlogicgames.gdx:gdx-controllers-platform:$gdxVersion:natives-desktop"
}
}
project(":core") {
apply plugin: "java-library"
dependencies {
api "com.badlogicgames.gdx:gdx:$gdxVersion"
api "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
api "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
api "net.dermetfan.libgdx-utils:libgdx-utils:0.13.4"
api "net.dermetfan.libgdx-utils:libgdx-utils-box2d:0.13.4"
}
}
[如果有人可以帮助我,将不胜感激。这是我在libGDX中的第一个项目,而且我一直很困在这里,我全都不知道如何找到可能出问题的任何线索。
我只是遇到了同样的问题,并从文件名中删除了“ .atlas”,从而解决了该问题。尽管这是文件类型,但是当我在Windows资源管理器中打开Atlas文件的属性时,该文件类型只是列为“文件”而不是Atlas。