绘制完美的四舍五入线,Swift

问题描述 投票:2回答:1

我正在研究绘图应用程序原型,我想实现的是完美的四舍五入线。我已经通过曲线实现了绘制,但是线条仍然有点像素化。

这是我的结果:

<< img src =“ https://image.soinside.com/eyJ1cmwiOiAiaHR0cHM6Ly9pLnN0YWNrLmltZ3VyLmNvbS9ZS3JMRC5wbmcifQ==” alt =“在此处输入图像描述”>

这是我想要实现的目标:

<< img src =“ https://image.soinside.com/eyJ1cmwiOiAiaHR0cHM6Ly9pLnN0YWNrLmltZ3VyLmNvbS9GT3lETy5wbmcifQ==” alt =“在此处输入图像说明”>

    class ViewController: UIViewController {
        private var currentPoint: CGPoint?
        private var previousPoint1: CGPoint?
        private var previousPoint2: CGPoint?
        private var lineColor = UIColor.black
        private var lineWidth = CGFloat(10)
        private var lineAlpha = CGFloat(1)
        @IBOutlet private weak var imageView: UIImageView!

        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            guard let touch = touches.first else { return }

            previousPoint1 = touch.previousLocation(in: self.view)
            currentPoint = touch.location(in: self.view)
        }

        override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
            guard let touch = touches.first else { return }

            previousPoint2 = previousPoint1
            previousPoint1 = touch.previousLocation(in: self.view)
            currentPoint = touch.location(in: self.view)

            let mid1 = middlePoint(previousPoint1!, previousPoint2: previousPoint2!)
            let mid2 = middlePoint(currentPoint!, previousPoint2: previousPoint1!)

            draw(move: CGPoint(x: mid1.x, y: mid1.y), to: CGPoint(x: mid2.x, y: mid2.y), control: CGPoint(x: previousPoint1!.x, y: previousPoint1!.y))
        }

        public override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
            touchesMoved(touches, with: event)
        }

        private func middlePoint(_ previousPoint1: CGPoint, previousPoint2: CGPoint) -> CGPoint {
            return CGPoint(x: (previousPoint1.x + previousPoint2.x) * 0.5, y: (previousPoint1.y + previousPoint2.y) * 0.5)
        }

        func draw(move: CGPoint, to: CGPoint, control: CGPoint) {
            UIGraphicsBeginImageContext(view.frame.size)
            guard let ctx = UIGraphicsGetCurrentContext() else { return }
            imageView.image?.draw(in: view.bounds)
            ctx.move(to: move)
            ctx.addQuadCurve(to: to, control: control)
            ctx.setLineCap(.round)
            ctx.setLineJoin(.round)
            ctx.setLineWidth(lineWidth)
            ctx.setStrokeColor(lineColor.cgColor)
            ctx.setBlendMode(.normal)
            ctx.setAlpha(lineAlpha)
            ctx.strokePath()
            let finalImage = UIGraphicsGetImageFromCurrentImageContext()
            imageView.image = finalImage
            UIGraphicsEndImageContext()
        }
    }

P.S。我想通过上下文绘制,而不使用drawRect

ios swift uikit core-graphics
1个回答
0
投票

这里的问题是您创建的imageContext的比例不正确。与其使用UIGraphicsBeginImageContext创建上下文,不如尝试使用UIGraphicsBeginImageContextWithOptions创建上下文并将比例值设置为0。将比例值指定为0时,比例因子将设置为设备主界面的比例因子。屏幕。更新后的代码段如下所示。

func draw(move: CGPoint, to: CGPoint, control: CGPoint) {
        UIGraphicsBeginImageContextWithOptions(view.frame.size, false, 0)
        guard let ctx = UIGraphicsGetCurrentContext() else { return }
        imageView.image?.draw(in: view.bounds)
        ctx.move(to: move)
        ctx.addQuadCurve(to: to, control: control)
        ctx.setLineCap(.round)
        ctx.setLineJoin(.round)
        ctx.setLineWidth(lineWidth)
        ctx.setStrokeColor(lineColor.cgColor)
        ctx.setBlendMode(.normal)
        ctx.setAlpha(lineAlpha)
        ctx.strokePath()
        let finalImage = UIGraphicsGetImageFromCurrentImageContext()
        imageView.image = finalImage
        UIGraphicsEndImageContext()
    }
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