我是新手,有一个3dsmax模型转换为gltf与大量的纹理图像,加载铯和flyto模型后,首先加载白色骨骼,然后需要很长时间来渲染纹理。我想在渲染所有纹理之前显示加载图像。反正有没有获得纹理渲染状态?
如果你直接将模型用作图形基元(而不是在Cesium实体上使用它),那么有一个Model.readyPromise
可以告诉你何时模型加载完毕。
这是铯1.54的Sandcastle Demo:
var viewer = new Cesium.Viewer('cesiumContainer');
var scene = viewer.scene;
var model;
var modelUrl = '../../../../Apps/SampleData/models/GroundVehicle/GroundVehicle.glb';
var height = 0.0;
var heading = 0.0, pitch = 0.0, roll = 0.0;
var hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
var origin = Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706, height);
var modelMatrix = Cesium.Transforms.headingPitchRollToFixedFrame(origin, hpr);
scene.primitives.removeAll(); // Remove previous model
model = scene.primitives.add(Cesium.Model.fromGltf({
url : modelUrl,
modelMatrix: modelMatrix
}));
console.log('Model is loading...');
model.readyPromise.then(function(model) {
console.log('Model loading complete.');
// Zoom to model
var camera = viewer.camera;
var controller = scene.screenSpaceCameraController;
var r = 2.0 * Math.max(model.boundingSphere.radius, camera.frustum.near);
controller.minimumZoomDistance = r * 0.5;
var center = Cesium.Matrix4.multiplyByPoint(model.modelMatrix, model.boundingSphere.center, new Cesium.Cartesian3());
var heading = Cesium.Math.toRadians(230.0);
var pitch = Cesium.Math.toRadians(-20.0);
camera.lookAt(center, new Cesium.HeadingPitchRange(heading, pitch, r * 2.0));
}).otherwise(function(error){
console.error(error);
});