从CIImage获取CGImage

问题描述 投票:15回答:3

我有一个从CIImage加载的UIImage:

tempImage = [UIImage imageWithCIImage:ciImage];

问题是我需要将tempImage裁剪为特定的CGRect,而我知道如何做到这一点的唯一方法是使用CGImage。问题是在iOS 6.0文档中我发现了这个:

CGImage If the UIImage object was initialized using a CIImage object, the value of the property is NULL.

A.如何从CIImage转换为CGImage?我正在使用此代码,但我有内存泄漏(并且无法理解在哪里):

+(UIImage*)UIImageFromCIImage:(CIImage*)ciImage {  
    CGSize size = ciImage.extent.size;  
    UIGraphicsBeginImageContext(size);  
    CGRect rect;  
    rect.origin = CGPointZero;  
    rect.size   = size;  
    UIImage *remImage = [UIImage imageWithCIImage:ciImage];  
    [remImage drawInRect:rect];  
    UIImage *result = UIGraphicsGetImageFromCurrentImageContext();  
    UIGraphicsEndImageContext();  
    remImage = nil;  
    ciImage = nil;  
    //
    return result;  
}
ios core-graphics core-image cgimage ciimage
3个回答
22
投票

有关CIContext的信息,请参阅createCGImage:fromRect:文档

CGImageRef img = [myContext createCGImage:ciImage fromRect:[ciImage extent]];

从一个类似问题的答案:https://stackoverflow.com/a/10472842/474896

此外,因为你有一个CIImage开始,你可以使用CIFilter实际裁剪你的图像。


13
投票

Swift 3,Swift 4和Swift 5

这是一个很好的小函数,可以在Swift中将CIImage转换为CGImage

func convertCIImageToCGImage(inputImage: CIImage) -> CGImage? {
    let context = CIContext(options: nil)
    if let cgImage = context.createCGImage(inputImage, from: inputImage.extent) {
        return cgImage
    }
    return nil
}

-3
投票

经过一些谷歌搜索后,我发现这个方法将CMSampleBufferRef转换为CGImage:

+ (CGImageRef)imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer // Create a CGImageRef from sample buffer data
{
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    CVPixelBufferLockBaseAddress(imageBuffer,0);        // Lock the image buffer

    uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);   // Get information of the image
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
    size_t width = CVPixelBufferGetWidth(imageBuffer);
    size_t height = CVPixelBufferGetHeight(imageBuffer);
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

    CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
    CGImageRef newImage = CGBitmapContextCreateImage(newContext);
    CGContextRelease(newContext);

    CGColorSpaceRelease(colorSpace);
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);
    /* CVBufferRelease(imageBuffer); */  // do not call this!

    return newImage;
}

(但我关闭了标签,所以我不知道从哪里得到它)

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