因此,如果想要在线下添加一些空间选项,那么在使用ARCore检测到图像时,如何将内容链接到3D,2D或仅触发声音时,我的大脑已经绞尽脑汁。当检测到不同的图像时,不同的视频播放不同的视频,但是它们不符合被检测图像的比例太小或超出界限。
这段代码出了什么问题......
制作了两个C#文件:AugmentedImageController
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleARCore;
using System;
using UnityEngine.UI;
using System.Runtime.InteropServices;
public class AugmentedImageController : MonoBehaviour {
[SerializeField] private AugmentedimageVisualizer _augmentedimageVisualizer;
private readonly Dictionary<int, AugmentedimageVisualizer> _visualizers = new Dictionary<int, AugmentedimageVisualizer>();
private readonly List<AugmentedImage> _images = new List<AugmentedImage>();
private void Update()
{
if (Session.Status != SessionStatus.Tracking)
{
return;
}
Session.GetTrackables(_images, TrackableQueryFilter.Updated);
VisualizeTrackables();
}
private void VisualizeTrackables()
{
foreach (var image in _images)
{
var visualizer = GetVisualizer(image);
if (image.TrackingState == TrackingState.Tracking && visualizer == null)
{
AddVisualizer(image);
}
else if (image.TrackingState == TrackingState.Stopped && visualizer != null)
{
RemoveVisualizer(image, visualizer);
}
}
}
private void RemoveVisualizer(AugmentedImage image, AugmentedimageVisualizer visualizer)
{
_visualizers.Remove(image.DatabaseIndex);
Destroy(visualizer.gameObject);
}
private void AddVisualizer(AugmentedImage image)
{
var anchor = image.CreateAnchor(image.CenterPose);
var visualizer = Instantiate(_augmentedimageVisualizer, anchor.transform);
visualizer.Image = image;
_visualizers.Add(image.DatabaseIndex, visualizer);
}
private AugmentedimageVisualizer GetVisualizer(AugmentedImage image)
{
AugmentedimageVisualizer visualizer;
_visualizers.TryGetValue(image.DatabaseIndex, out visualizer);
return visualizer;
}
}
Second AugmentedimageVisualizer
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
using GoogleARCore;
using GoogleARCoreInternal;
using System.Runtime.InteropServices;
public class AugmentedimageVisualizer : MonoBehaviour {
[SerializeField] private VideoClip[] _videoClips;
public AugmentedImage Image;
private VideoPlayer _videoPlayer;
void Start()
{
_videoPlayer = GetComponent<VideoPlayer>();
_videoPlayer.loopPointReached += OnStop;
}
private void OnStop(VideoPlayer source)
{
gameObject.SetActive(false);
}
void Update()
{
if (Image == null || Image.TrackingState != TrackingState.Tracking)
{
return;
}
if (!_videoPlayer.isPlaying)
{
_videoPlayer.clip = _videoClips[Image.DatabaseIndex];
_videoPlayer.Play();
}
transform.localScale = new Vector3(Image.ExtentX, Image.ExtentZ, 1);
}
}
任何帮助非常感谢。
你可能已经有了答案,但是如果其他人看到这个我扔出某种解决方案。
你应该扔掉所有的样品垃圾。当你只留下必要的东西时image.extentx?我相信给你你的图像的近似宽度,以米为单位。然后用某种标量使用该值,以便获得适当的宽度。