如何修复:NullReferenceException:不要创建自己的模块实例,从ParticleSystem实例获取它们

问题描述 投票:-1回答:1

我正在尝试制作一个脚本,以便按下按钮时粒子系统会更改为某种颜色,除了更改粒子颜色外,它都可以正常工作,当我尝试它时会出现这个错误:

NullReferenceException:不要创建自己的模块实例,从ParticleSystem实例获取它们

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Attack : MonoBehaviour
{
    public int MovementDirection = 0;
    public int State = 0;

    public GameObject attackOrb; //The prefab for our attack hitbox
    public Transform Player;        //Where the player is

    public float R = 0.0F;
    public float G = 0.0F;
    public float B = 0.0F;
    public float A = 1.0F;

    private ParticleSystem attackEffect;

    // Start is called before the first frame update
    void Start()
    {
        attackEffect = gameObject.GetComponent<ParticleSystem>();
    }

    // Update is called once per frame
    void Update()
    {
        var main = attackEffect.main;
        main.startColor = new Color(R, G, B, A);

        if (Input.GetKeyDown(KeyCode.Keypad1)) State = 1;
        if (Input.GetKeyDown(KeyCode.Keypad2)) State = 2;
        if (Input.GetKeyDown(KeyCode.Keypad3)) State = 3;
        if (Input.GetKeyDown(KeyCode.Keypad4)) State = 4;
        if (Input.GetKeyDown(KeyCode.Keypad5)) State = 5;
        if (Input.GetKeyDown(KeyCode.Keypad6)) State = 6;


        switch(State)
        {
            case 0:
                GetComponent<Renderer>().material.color = new Color(1f, 0.5f, 0.5f, 0.5f);
                R = 1f;
                G = 0.5f;
                B = 0.5f;
                A = 0.5f;
                break;

它意味着以R,G,B,A颜色出现,而是返回该错误。为什么它会返回这个,我将如何解决这个问题呢?

完整错误:

NullReferenceException: Do not create your own module instances, get them from a ParticleSystem instance
UnityEngine.ParticleSystem+MainModule.set_startColor (UnityEngine.ParticleSystem+MinMaxGradient value) (at C:/buildslave/unity/build/artifacts/generated/bindings_old/common/ParticleSystem/ParticleSystemBindings.gen.cs:50)
Attack.Update () (at Assets/Script/Attack.cs:30)
c# unity3d particles particle-system
1个回答
0
投票

这是如何在Unity3D中更改粒子系统的startColor

    var main = particleSystem.main;
    main.startColor = new ParticleSystem.MinMaxGradient(new Color(R, G, B, A));

如果你想知道为什么检查ParticleSystem.MainModule.startColor的类型。它不是Color类型,而是ParticleSystem.MinMaxGradient

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